Merge pull request #2592 from FernandoS27/sync1

Implement GPU Synchronization Mechanisms & Correct NVFlinger
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bunnei 2019-07-26 14:26:44 -04:00 committed by GitHub
commit 52f54c728d
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44 changed files with 730 additions and 227 deletions

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@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
@ -74,6 +75,51 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};
if (!syncpt_interrupts[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = syncpt_interrupts[syncpoint_id].begin();
while (it != syncpt_interrupts[syncpoint_id].end()) {
if (value >= *it) {
TriggerCpuInterrupt(syncpoint_id, *it);
it = syncpt_interrupts[syncpoint_id].erase(it);
continue;
}
it++;
}
}
}
u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
return syncpoints[syncpoint_id].load();
}
void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
auto& interrupt = syncpt_interrupts[syncpoint_id];
bool contains = std::any_of(interrupt.begin(), interrupt.end(),
[value](u32 in_value) { return in_value == value; });
if (contains) {
return;
}
syncpt_interrupts[syncpoint_id].emplace_back(value);
}
bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
std::lock_guard lock{sync_mutex};
auto& interrupt = syncpt_interrupts[syncpoint_id];
const auto iter =
std::find_if(interrupt.begin(), interrupt.end(),
[value](u32 interrupt_value) { return value == interrupt_value; });
if (iter == interrupt.end()) {
return false;
}
interrupt.erase(iter);
return true;
}
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);