Add hotplug, rumble and fix 3rd party adapters for the GC adapter

This commit is contained in:
german 2020-10-12 18:11:22 -05:00
parent c20569ebdf
commit 5333db91c1
3 changed files with 440 additions and 310 deletions

View file

@ -15,22 +15,30 @@ namespace InputCommon {
class GCButton final : public Input::ButtonDevice {
public:
explicit GCButton(u32 port_, int button_, const GCAdapter::Adapter* adapter)
explicit GCButton(u32 port_, s32 button_, GCAdapter::Adapter* adapter)
: port(port_), button(button_), gcadapter(adapter) {}
~GCButton() override;
bool GetStatus() const override {
if (gcadapter->DeviceConnected(port)) {
return gcadapter->GetPadState()[port].buttons.at(button);
return (gcadapter->GetPadState(port).buttons & button) != 0;
}
return false;
}
bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override {
const float amplitude = amp_high + amp_low > 2.0f ? 1.0f : (amp_high + amp_low) * 0.5f;
const auto new_amp =
static_cast<f32>(pow(amplitude, 0.5f) * (3.0f - 2.0f * pow(amplitude, 0.15f)));
return gcadapter->RumblePlay(port, new_amp);
}
private:
const u32 port;
const int button;
const GCAdapter::Adapter* gcadapter;
const s32 button;
GCAdapter::Adapter* gcadapter;
};
class GCAxisButton final : public Input::ButtonDevice {
@ -38,13 +46,12 @@ public:
explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
const GCAdapter::Adapter* adapter)
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
gcadapter(adapter),
origin_value(static_cast<float>(adapter->GetOriginValue(port_, axis_))) {}
gcadapter(adapter) {}
bool GetStatus() const override {
if (gcadapter->DeviceConnected(port)) {
const float current_axis_value = gcadapter->GetPadState()[port].axes.at(axis);
const float axis_value = (current_axis_value - origin_value) / 128.0f;
const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
const float axis_value = current_axis_value / 128.0f;
if (trigger_if_greater) {
// TODO: Might be worthwile to set a slider for the trigger threshold. It is
// currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
@ -61,7 +68,6 @@ private:
float threshold;
bool trigger_if_greater;
const GCAdapter::Adapter* gcadapter;
const float origin_value;
};
GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
@ -73,7 +79,7 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
const auto button_id = params.Get("button", 0);
const auto port = static_cast<u32>(params.Get("port", 0));
constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK);
constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
// button is not an axis/stick button
if (button_id != PAD_STICK_ID) {
@ -106,32 +112,25 @@ Common::ParamPackage GCButtonFactory::GetNextInput() const {
Common::ParamPackage params;
GCAdapter::GCPadStatus pad;
auto& queue = adapter->GetPadQueue();
for (std::size_t port = 0; port < queue.size(); ++port) {
while (queue[port].Pop(pad)) {
// This while loop will break on the earliest detected button
params.Set("engine", "gcpad");
params.Set("port", static_cast<int>(port));
for (const auto& button : GCAdapter::PadButtonArray) {
const u16 button_value = static_cast<u16>(button);
if (pad.button & button_value) {
params.Set("button", button_value);
break;
}
}
while (queue.Pop(pad)) {
// This while loop will break on the earliest detected button
params.Set("engine", "gcpad");
params.Set("port", static_cast<s32>(pad.port));
if (pad.button != GCAdapter::PadButton::Undefined) {
params.Set("button", static_cast<u16>(pad.button));
}
// For Axis button implementation
if (pad.axis != GCAdapter::PadAxes::Undefined) {
params.Set("axis", static_cast<u8>(pad.axis));
params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK));
if (pad.axis_value > 128) {
params.Set("direction", "+");
params.Set("threshold", "0.25");
} else {
params.Set("direction", "-");
params.Set("threshold", "-0.25");
}
break;
// For Axis button implementation
if (pad.axis != GCAdapter::PadAxes::Undefined) {
params.Set("axis", static_cast<u8>(pad.axis));
params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
params.Set("threshold", "0.25");
if (pad.axis_value > 0) {
params.Set("direction", "+");
} else {
params.Set("direction", "-");
}
break;
}
}
return params;
@ -152,17 +151,14 @@ public:
explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_,
const GCAdapter::Adapter* adapter, float range_)
: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
origin_value_x(static_cast<float>(adapter->GetOriginValue(port_, axis_x_))),
origin_value_y(static_cast<float>(adapter->GetOriginValue(port_, axis_y_))),
range(range_) {}
float GetAxis(u32 axis) const {
if (gcadapter->DeviceConnected(port)) {
std::lock_guard lock{mutex};
const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y;
const auto axis_value =
static_cast<float>(gcadapter->GetPadState()[port].axes.at(axis));
return (axis_value - origin_value) / (100.0f * range);
static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
return (axis_value) / (100.0f * range);
}
return 0.0f;
}
@ -215,8 +211,6 @@ private:
const u32 axis_y;
const float deadzone;
const GCAdapter::Adapter* gcadapter;
const float origin_value_x;
const float origin_value_y;
const float range;
mutable std::mutex mutex;
};
@ -254,26 +248,44 @@ void GCAnalogFactory::EndConfiguration() {
Common::ParamPackage GCAnalogFactory::GetNextInput() {
GCAdapter::GCPadStatus pad;
Common::ParamPackage params;
auto& queue = adapter->GetPadQueue();
for (std::size_t port = 0; port < queue.size(); ++port) {
while (queue[port].Pop(pad)) {
if (pad.axis == GCAdapter::PadAxes::Undefined ||
std::abs((static_cast<float>(pad.axis_value) - 128.0f) / 128.0f) < 0.1f) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second input event. The axes also must be from the same joystick.
const u8 axis = static_cast<u8>(pad.axis);
if (analog_x_axis == -1) {
analog_x_axis = axis;
controller_number = static_cast<int>(port);
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
controller_number == static_cast<int>(port)) {
analog_y_axis = axis;
}
while (queue.Pop(pad)) {
if (pad.button != GCAdapter::PadButton::Undefined) {
params.Set("engine", "gcpad");
params.Set("port", static_cast<s32>(pad.port));
params.Set("button", static_cast<u16>(pad.button));
return params;
}
if (pad.axis == GCAdapter::PadAxes::Undefined ||
std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
continue;
}
// An analog device needs two axes, so we need to store the axis for later and wait for
// a second input event. The axes also must be from the same joystick.
const u8 axis = static_cast<u8>(pad.axis);
if (axis == 0 || axis == 1) {
analog_x_axis = 0;
analog_y_axis = 1;
controller_number = static_cast<s32>(pad.port);
break;
}
if (axis == 2 || axis == 3) {
analog_x_axis = 2;
analog_y_axis = 3;
controller_number = static_cast<s32>(pad.port);
break;
}
if (analog_x_axis == -1) {
analog_x_axis = axis;
controller_number = static_cast<s32>(pad.port);
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
controller_number == static_cast<s32>(pad.port)) {
analog_y_axis = axis;
break;
}
}
Common::ParamPackage params;
if (analog_x_axis != -1 && analog_y_axis != -1) {
params.Set("engine", "gcpad");
params.Set("port", controller_number);