Add hotplug, rumble and fix 3rd party adapters for the GC adapter
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c20569ebdf
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5333db91c1
3 changed files with 440 additions and 310 deletions
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@ -15,22 +15,30 @@ namespace InputCommon {
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class GCButton final : public Input::ButtonDevice {
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public:
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explicit GCButton(u32 port_, int button_, const GCAdapter::Adapter* adapter)
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explicit GCButton(u32 port_, s32 button_, GCAdapter::Adapter* adapter)
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: port(port_), button(button_), gcadapter(adapter) {}
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~GCButton() override;
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bool GetStatus() const override {
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if (gcadapter->DeviceConnected(port)) {
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return gcadapter->GetPadState()[port].buttons.at(button);
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return (gcadapter->GetPadState(port).buttons & button) != 0;
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}
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return false;
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}
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bool SetRumblePlay(f32 amp_high, f32 amp_low, f32 freq_high, f32 freq_low) const override {
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const float amplitude = amp_high + amp_low > 2.0f ? 1.0f : (amp_high + amp_low) * 0.5f;
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const auto new_amp =
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static_cast<f32>(pow(amplitude, 0.5f) * (3.0f - 2.0f * pow(amplitude, 0.15f)));
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return gcadapter->RumblePlay(port, new_amp);
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}
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private:
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const u32 port;
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const int button;
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const GCAdapter::Adapter* gcadapter;
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const s32 button;
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GCAdapter::Adapter* gcadapter;
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};
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class GCAxisButton final : public Input::ButtonDevice {
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@ -38,13 +46,12 @@ public:
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explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
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const GCAdapter::Adapter* adapter)
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: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
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gcadapter(adapter),
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origin_value(static_cast<float>(adapter->GetOriginValue(port_, axis_))) {}
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gcadapter(adapter) {}
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bool GetStatus() const override {
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if (gcadapter->DeviceConnected(port)) {
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const float current_axis_value = gcadapter->GetPadState()[port].axes.at(axis);
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const float axis_value = (current_axis_value - origin_value) / 128.0f;
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const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
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const float axis_value = current_axis_value / 128.0f;
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if (trigger_if_greater) {
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// TODO: Might be worthwile to set a slider for the trigger threshold. It is
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// currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
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@ -61,7 +68,6 @@ private:
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float threshold;
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bool trigger_if_greater;
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const GCAdapter::Adapter* gcadapter;
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const float origin_value;
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};
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GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
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@ -73,7 +79,7 @@ std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::Param
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const auto button_id = params.Get("button", 0);
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const auto port = static_cast<u32>(params.Get("port", 0));
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constexpr int PAD_STICK_ID = static_cast<u16>(GCAdapter::PadButton::PAD_STICK);
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constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
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// button is not an axis/stick button
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if (button_id != PAD_STICK_ID) {
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@ -106,32 +112,25 @@ Common::ParamPackage GCButtonFactory::GetNextInput() const {
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Common::ParamPackage params;
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GCAdapter::GCPadStatus pad;
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auto& queue = adapter->GetPadQueue();
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for (std::size_t port = 0; port < queue.size(); ++port) {
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while (queue[port].Pop(pad)) {
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// This while loop will break on the earliest detected button
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params.Set("engine", "gcpad");
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params.Set("port", static_cast<int>(port));
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for (const auto& button : GCAdapter::PadButtonArray) {
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const u16 button_value = static_cast<u16>(button);
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if (pad.button & button_value) {
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params.Set("button", button_value);
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break;
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}
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}
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while (queue.Pop(pad)) {
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// This while loop will break on the earliest detected button
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params.Set("engine", "gcpad");
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params.Set("port", static_cast<s32>(pad.port));
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if (pad.button != GCAdapter::PadButton::Undefined) {
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params.Set("button", static_cast<u16>(pad.button));
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}
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// For Axis button implementation
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if (pad.axis != GCAdapter::PadAxes::Undefined) {
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params.Set("axis", static_cast<u8>(pad.axis));
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params.Set("button", static_cast<u16>(GCAdapter::PadButton::PAD_STICK));
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if (pad.axis_value > 128) {
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params.Set("direction", "+");
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params.Set("threshold", "0.25");
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} else {
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params.Set("direction", "-");
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params.Set("threshold", "-0.25");
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}
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break;
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// For Axis button implementation
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if (pad.axis != GCAdapter::PadAxes::Undefined) {
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params.Set("axis", static_cast<u8>(pad.axis));
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params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
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params.Set("threshold", "0.25");
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if (pad.axis_value > 0) {
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params.Set("direction", "+");
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} else {
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params.Set("direction", "-");
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}
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break;
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}
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}
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return params;
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@ -152,17 +151,14 @@ public:
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explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_,
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const GCAdapter::Adapter* adapter, float range_)
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: port(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), gcadapter(adapter),
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origin_value_x(static_cast<float>(adapter->GetOriginValue(port_, axis_x_))),
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origin_value_y(static_cast<float>(adapter->GetOriginValue(port_, axis_y_))),
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range(range_) {}
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float GetAxis(u32 axis) const {
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if (gcadapter->DeviceConnected(port)) {
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std::lock_guard lock{mutex};
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const auto origin_value = axis % 2 == 0 ? origin_value_x : origin_value_y;
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const auto axis_value =
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static_cast<float>(gcadapter->GetPadState()[port].axes.at(axis));
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return (axis_value - origin_value) / (100.0f * range);
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static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
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return (axis_value) / (100.0f * range);
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}
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return 0.0f;
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}
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@ -215,8 +211,6 @@ private:
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const u32 axis_y;
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const float deadzone;
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const GCAdapter::Adapter* gcadapter;
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const float origin_value_x;
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const float origin_value_y;
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const float range;
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mutable std::mutex mutex;
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};
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@ -254,26 +248,44 @@ void GCAnalogFactory::EndConfiguration() {
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Common::ParamPackage GCAnalogFactory::GetNextInput() {
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GCAdapter::GCPadStatus pad;
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Common::ParamPackage params;
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auto& queue = adapter->GetPadQueue();
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for (std::size_t port = 0; port < queue.size(); ++port) {
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while (queue[port].Pop(pad)) {
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if (pad.axis == GCAdapter::PadAxes::Undefined ||
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std::abs((static_cast<float>(pad.axis_value) - 128.0f) / 128.0f) < 0.1f) {
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continue;
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second input event. The axes also must be from the same joystick.
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const u8 axis = static_cast<u8>(pad.axis);
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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controller_number = static_cast<int>(port);
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} else if (analog_y_axis == -1 && analog_x_axis != axis &&
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controller_number == static_cast<int>(port)) {
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analog_y_axis = axis;
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}
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while (queue.Pop(pad)) {
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if (pad.button != GCAdapter::PadButton::Undefined) {
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params.Set("engine", "gcpad");
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params.Set("port", static_cast<s32>(pad.port));
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params.Set("button", static_cast<u16>(pad.button));
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return params;
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}
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if (pad.axis == GCAdapter::PadAxes::Undefined ||
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std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
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continue;
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}
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// An analog device needs two axes, so we need to store the axis for later and wait for
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// a second input event. The axes also must be from the same joystick.
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const u8 axis = static_cast<u8>(pad.axis);
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if (axis == 0 || axis == 1) {
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analog_x_axis = 0;
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analog_y_axis = 1;
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controller_number = static_cast<s32>(pad.port);
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break;
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}
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if (axis == 2 || axis == 3) {
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analog_x_axis = 2;
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analog_y_axis = 3;
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controller_number = static_cast<s32>(pad.port);
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break;
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}
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if (analog_x_axis == -1) {
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analog_x_axis = axis;
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controller_number = static_cast<s32>(pad.port);
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} else if (analog_y_axis == -1 && analog_x_axis != axis &&
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controller_number == static_cast<s32>(pad.port)) {
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analog_y_axis = axis;
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break;
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}
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}
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Common::ParamPackage params;
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if (analog_x_axis != -1 && analog_y_axis != -1) {
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params.Set("engine", "gcpad");
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params.Set("port", controller_number);
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