core: Prepare various classes for memory read/write migration
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
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fc7d0a17b6
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536fc7f0ea
24 changed files with 108 additions and 61 deletions
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@ -36,9 +36,9 @@ public:
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}
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void SetWaveIndex(std::size_t index);
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std::vector<s16> DequeueSamples(std::size_t sample_count);
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std::vector<s16> DequeueSamples(std::size_t sample_count, Memory::Memory& memory);
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void UpdateState();
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void RefreshBuffer();
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void RefreshBuffer(Memory::Memory& memory);
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private:
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bool is_in_use{};
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@ -66,17 +66,18 @@ public:
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return info;
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}
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void UpdateState();
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void UpdateState(Memory::Memory& memory);
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private:
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EffectOutStatus out_status{};
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EffectInStatus info{};
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};
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
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AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
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AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event,
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std::size_t instance_number)
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: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
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effects(params.effect_count) {
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effects(params.effect_count), memory{memory_} {
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audio_out = std::make_unique<AudioCore::AudioOut>();
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stream = audio_out->OpenStream(core_timing, STREAM_SAMPLE_RATE, STREAM_NUM_CHANNELS,
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@ -162,7 +163,7 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
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}
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for (auto& effect : effects) {
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effect.UpdateState();
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effect.UpdateState(memory);
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}
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// Release previous buffers and queue next ones for playback
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@ -206,13 +207,14 @@ void AudioRenderer::VoiceState::SetWaveIndex(std::size_t index) {
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is_refresh_pending = true;
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}
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count) {
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std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_count,
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Memory::Memory& memory) {
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if (!IsPlaying()) {
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return {};
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}
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if (is_refresh_pending) {
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RefreshBuffer();
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RefreshBuffer(memory);
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}
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const std::size_t max_size{samples.size() - offset};
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@ -256,7 +258,7 @@ void AudioRenderer::VoiceState::UpdateState() {
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is_in_use = info.is_in_use;
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}
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void AudioRenderer::VoiceState::RefreshBuffer() {
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void AudioRenderer::VoiceState::RefreshBuffer(Memory::Memory& memory) {
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std::vector<s16> new_samples(info.wave_buffer[wave_index].buffer_sz / sizeof(s16));
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Memory::ReadBlock(info.wave_buffer[wave_index].buffer_addr, new_samples.data(),
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info.wave_buffer[wave_index].buffer_sz);
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@ -307,7 +309,7 @@ void AudioRenderer::VoiceState::RefreshBuffer() {
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is_refresh_pending = false;
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}
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void AudioRenderer::EffectState::UpdateState() {
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void AudioRenderer::EffectState::UpdateState(Memory::Memory& memory) {
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if (info.is_new) {
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out_status.state = EffectStatus::New;
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} else {
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@ -340,7 +342,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
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std::size_t offset{};
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s64 samples_remaining{BUFFER_SIZE};
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while (samples_remaining > 0) {
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const std::vector<s16> samples{voice.DequeueSamples(samples_remaining)};
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const std::vector<s16> samples{voice.DequeueSamples(samples_remaining, memory)};
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if (samples.empty()) {
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break;
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@ -22,6 +22,10 @@ namespace Kernel {
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class WritableEvent;
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}
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namespace Memory {
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class Memory;
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}
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namespace AudioCore {
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class AudioOut;
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@ -217,7 +221,8 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
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class AudioRenderer {
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public:
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AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
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AudioRenderer(Core::Timing::CoreTiming& core_timing, Memory::Memory& memory_,
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AudioRendererParameter params,
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std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
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~AudioRenderer();
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@ -238,7 +243,8 @@ private:
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std::vector<VoiceState> voices;
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std::vector<EffectState> effects;
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std::unique_ptr<AudioOut> audio_out;
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AudioCore::StreamPtr stream;
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StreamPtr stream;
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Memory::Memory& memory;
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};
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} // namespace AudioCore
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