GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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@ -328,6 +328,19 @@ union Instruction {
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BitField<49, 3, PredCondition> cond;
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} isetp;
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union {
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BitField<0, 3, u64> pred0;
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BitField<3, 3, u64> pred3;
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BitField<12, 3, u64> pred12;
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BitField<15, 1, u64> neg_pred12;
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BitField<24, 2, PredOperation> cond;
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BitField<29, 3, u64> pred29;
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BitField<32, 1, u64> neg_pred29;
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BitField<39, 3, u64> pred39;
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BitField<42, 1, u64> neg_pred39;
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BitField<45, 2, PredOperation> op;
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} psetp;
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union {
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BitField<39, 3, u64> pred39;
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BitField<42, 1, u64> neg_pred;
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