video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid an allocation.
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2 changed files with 3 additions and 3 deletions
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@ -138,7 +138,7 @@ private:
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/// @param removed_shaders Shaders to be removed from the storage
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/// @pre invalidation_mutex is locked
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/// @pre lookup_mutex is locked
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void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
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void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
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/// @brief Creates a new entry in the lookup cache and returns its pointer
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/// @pre lookup_mutex is locked
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