video_core/shader_cache: Take std::span in RemoveShadersFromStorage()

Same behavior, but without the need to move into the function to avoid
an allocation.
This commit is contained in:
Lioncash 2022-02-01 01:39:40 -05:00
parent 11099dda2e
commit 540ed72e99
2 changed files with 3 additions and 3 deletions

View file

@ -138,7 +138,7 @@ private:
/// @param removed_shaders Shaders to be removed from the storage
/// @pre invalidation_mutex is locked
/// @pre lookup_mutex is locked
void RemoveShadersFromStorage(std::vector<ShaderInfo*> removed_shaders);
void RemoveShadersFromStorage(std::span<ShaderInfo*> removed_shaders);
/// @brief Creates a new entry in the lookup cache and returns its pointer
/// @pre lookup_mutex is locked