kernel/svc: Implement svcGetThreadContext()
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
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3 changed files with 37 additions and 2 deletions
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@ -415,8 +415,36 @@ static ResultCode SetThreadActivity(Handle handle, u32 unknown) {
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}
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/// Gets the thread context
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static ResultCode GetThreadContext(Handle handle, VAddr addr) {
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LOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}, addr=0x{:X}", handle, addr);
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static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
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LOG_DEBUG(Kernel_SVC, "called, context=0x{:08X}, thread=0x{:X}", thread_context, handle);
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auto& kernel = Core::System::GetInstance().Kernel();
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const SharedPtr<Thread> thread = kernel.HandleTable().Get<Thread>(handle);
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if (!thread) {
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return ERR_INVALID_HANDLE;
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}
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const auto current_process = Core::CurrentProcess();
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if (thread->owner_process != current_process) {
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return ERR_INVALID_HANDLE;
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}
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if (thread == GetCurrentThread()) {
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return ERR_ALREADY_REGISTERED;
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}
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Core::ARM_Interface::ThreadContext ctx = thread->context;
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// Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
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ctx.pstate &= 0xFF0FFE20;
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// If 64-bit, we can just write the context registers directly and we're good.
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// However, if 32-bit, we have to ensure some registers are zeroed out.
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if (!current_process->Is64BitProcess()) {
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std::fill(ctx.cpu_registers.begin() + 15, ctx.cpu_registers.end(), 0);
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std::fill(ctx.vector_registers.begin() + 16, ctx.vector_registers.end(), u128{});
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}
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Memory::WriteBlock(thread_context, &ctx, sizeof(ctx));
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return RESULT_SUCCESS;
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}
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