kernel/svc: Implement svcGetThreadContext()

Now that we have all of the rearranging and proper structure sizes in
place, it's fairly trivial to implement svcGetThreadContext(). In the
64-bit case we can more or less just write out the context as is, minus
some minor value sanitizing. In the 32-bit case we'll need to clear out
the registers that wouldn't normally be accessible from a 32-bit
AArch32 exectuable (or process).
This commit is contained in:
Lioncash 2018-09-29 19:58:21 -04:00
parent dccfe193a9
commit 541c550753
3 changed files with 37 additions and 2 deletions

View file

@ -415,8 +415,36 @@ static ResultCode SetThreadActivity(Handle handle, u32 unknown) {
}
/// Gets the thread context
static ResultCode GetThreadContext(Handle handle, VAddr addr) {
LOG_WARNING(Kernel_SVC, "(STUBBED) called, handle=0x{:08X}, addr=0x{:X}", handle, addr);
static ResultCode GetThreadContext(VAddr thread_context, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called, context=0x{:08X}, thread=0x{:X}", thread_context, handle);
auto& kernel = Core::System::GetInstance().Kernel();
const SharedPtr<Thread> thread = kernel.HandleTable().Get<Thread>(handle);
if (!thread) {
return ERR_INVALID_HANDLE;
}
const auto current_process = Core::CurrentProcess();
if (thread->owner_process != current_process) {
return ERR_INVALID_HANDLE;
}
if (thread == GetCurrentThread()) {
return ERR_ALREADY_REGISTERED;
}
Core::ARM_Interface::ThreadContext ctx = thread->context;
// Mask away mode bits, interrupt bits, IL bit, and other reserved bits.
ctx.pstate &= 0xFF0FFE20;
// If 64-bit, we can just write the context registers directly and we're good.
// However, if 32-bit, we have to ensure some registers are zeroed out.
if (!current_process->Is64BitProcess()) {
std::fill(ctx.cpu_registers.begin() + 15, ctx.cpu_registers.end(), 0);
std::fill(ctx.vector_registers.begin() + 16, ctx.vector_registers.end(), u128{});
}
Memory::WriteBlock(thread_context, &ctx, sizeof(ctx));
return RESULT_SUCCESS;
}