shader: Implement LEA

This commit is contained in:
ameerj 2021-03-05 01:15:16 -05:00
parent d1edc16ba8
commit 5465cb1561
9 changed files with 136 additions and 29 deletions

View file

@ -132,7 +132,7 @@ void EmitBitCastU64F64(EmitContext& ctx);
void EmitBitCastF16U16(EmitContext& ctx);
Id EmitBitCastF32U32(EmitContext& ctx, Id value);
void EmitBitCastF64U64(EmitContext& ctx);
void EmitPackUint2x32(EmitContext& ctx);
Id EmitPackUint2x32(EmitContext& ctx, Id value);
Id EmitUnpackUint2x32(EmitContext& ctx, Id value);
Id EmitPackFloat2x16(EmitContext& ctx, Id value);
Id EmitUnpackFloat2x16(EmitContext& ctx, Id value);
@ -229,9 +229,11 @@ Id EmitISub32(EmitContext& ctx, Id a, Id b);
void EmitISub64(EmitContext& ctx);
Id EmitIMul32(EmitContext& ctx, Id a, Id b);
Id EmitINeg32(EmitContext& ctx, Id value);
Id EmitINeg64(EmitContext& ctx, Id value);
Id EmitIAbs32(EmitContext& ctx, Id value);
Id EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift);
Id EmitShiftRightLogical32(EmitContext& ctx, Id a, Id b);
Id EmitShiftRightLogical64(EmitContext& ctx, Id a, Id b);
Id EmitShiftRightArithmetic32(EmitContext& ctx, Id a, Id b);
Id EmitBitwiseAnd32(EmitContext& ctx, Id a, Id b);
Id EmitBitwiseOr32(EmitContext& ctx, Id a, Id b);