shader: Implement LEA
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d1edc16ba8
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5465cb1561
9 changed files with 136 additions and 29 deletions
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@ -798,8 +798,15 @@ U32 IREmitter::IMul(const U32& a, const U32& b) {
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return Inst<U32>(Opcode::IMul32, a, b);
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}
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U32 IREmitter::INeg(const U32& value) {
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return Inst<U32>(Opcode::INeg32, value);
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U32U64 IREmitter::INeg(const U32U64& value) {
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switch (value.Type()) {
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case Type::U32:
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return Inst<U32>(Opcode::INeg32, value);
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case Type::U64:
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return Inst<U64>(Opcode::INeg64, value);
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default:
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ThrowInvalidType(value.Type());
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}
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}
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U32 IREmitter::IAbs(const U32& value) {
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@ -810,8 +817,15 @@ U32 IREmitter::ShiftLeftLogical(const U32& base, const U32& shift) {
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return Inst<U32>(Opcode::ShiftLeftLogical32, base, shift);
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}
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U32 IREmitter::ShiftRightLogical(const U32& base, const U32& shift) {
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return Inst<U32>(Opcode::ShiftRightLogical32, base, shift);
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U32U64 IREmitter::ShiftRightLogical(const U32U64& base, const U32& shift) {
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switch (base.Type()) {
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case Type::U32:
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return Inst<U32>(Opcode::ShiftRightLogical32, base, shift);
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case Type::U64:
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return Inst<U64>(Opcode::ShiftRightLogical64, base, shift);
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default:
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ThrowInvalidType(base.Type());
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}
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}
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U32 IREmitter::ShiftRightArithmetic(const U32& base, const U32& shift) {
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@ -148,10 +148,10 @@ public:
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[[nodiscard]] U32U64 IAdd(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32U64 ISub(const U32U64& a, const U32U64& b);
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[[nodiscard]] U32 IMul(const U32& a, const U32& b);
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[[nodiscard]] U32 INeg(const U32& value);
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[[nodiscard]] U32U64 INeg(const U32U64& value);
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[[nodiscard]] U32 IAbs(const U32& value);
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[[nodiscard]] U32 ShiftLeftLogical(const U32& base, const U32& shift);
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[[nodiscard]] U32 ShiftRightLogical(const U32& base, const U32& shift);
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[[nodiscard]] U32U64 ShiftRightLogical(const U32U64& base, const U32& shift);
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[[nodiscard]] U32 ShiftRightArithmetic(const U32& base, const U32& shift);
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[[nodiscard]] U32 BitwiseAnd(const U32& a, const U32& b);
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[[nodiscard]] U32 BitwiseOr(const U32& a, const U32& b);
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@ -233,9 +233,11 @@ OPCODE(ISub32, U32, U32,
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OPCODE(ISub64, U64, U64, U64, )
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OPCODE(IMul32, U32, U32, U32, )
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OPCODE(INeg32, U32, U32, )
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OPCODE(INeg64, U64, U64, )
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OPCODE(IAbs32, U32, U32, )
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OPCODE(ShiftLeftLogical32, U32, U32, U32, )
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OPCODE(ShiftRightLogical32, U32, U32, U32, )
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OPCODE(ShiftRightLogical64, U64, U64, U32, )
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OPCODE(ShiftRightArithmetic32, U32, U32, U32, )
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OPCODE(BitwiseAnd32, U32, U32, U32, )
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OPCODE(BitwiseOr32, U32, U32, U32, )
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