Merge pull request #97 from archshift/cleanup

Small, general code cleanup
This commit is contained in:
bunnei 2014-09-13 22:58:58 -04:00
commit 5481115e71
6 changed files with 32 additions and 48 deletions

View file

@ -18,28 +18,28 @@ static const GLfloat kViewportAspectRatio =
// Fullscreen quad dimensions
static const GLfloat kTopScreenWidthNormalized = 2;
static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
static const GLfloat kTopScreenHeightNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth);
static const GLfloat kBottomScreenWidthNormalized = kTopScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth);
static const GLfloat kBottomScreenHeightNormalized = kBottomScreenWidthNormalized * (static_cast<float>(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth);
static const GLfloat g_vbuffer_top[] = {
// x, y, z u, v
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
// x, y z u v
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f, 1.0f,
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
1.0f, kTopScreenHeightNormalized, 0.0f, 1.0f, 0.0f,
-1.0f, kTopScreenHeightNormalized, 0.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f, 0.0f, 1.0f
};
static const GLfloat g_vbuffer_bottom[] = {
// x, y, z u, v
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
// x y z u v
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f,
(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 1.0f, 1.0f,
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 1.0f, 0.0f,
-(kBottomScreenWidthNormalized / 2), 0.0f, 0.0f, 0.0f, 0.0f,
-(kBottomScreenWidthNormalized / 2), -kBottomScreenHeightNormalized, 0.0f, 0.0f, 1.0f
};
/// RendererOpenGL constructor