surface_view: Add constructor for ViewParams
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parent
16e8625a30
commit
549fd18ac4
3 changed files with 23 additions and 39 deletions
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@ -226,13 +226,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
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target = GetTextureTarget(params.target);
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texture = CreateTexture(params, target, internal_format);
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DecorateSurfaceName();
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ViewParams main{};
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main.num_levels = params.num_levels;
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main.base_level = 0;
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main.base_layer = 0;
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main.num_layers = params.is_layered ? params.depth : 1;
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main.target = params.target;
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main_view = CreateView(main);
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main_view = CreateView(
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ViewParams(params.target, 0, params.is_layered ? params.depth : 1, 0, params.num_levels));
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main_view->DecorateViewName(gpu_addr,
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params.TargetName() + "V:" + std::to_string(view_count++));
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}
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@ -378,13 +373,11 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
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switch (owner_params.target) {
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case SurfaceTarget::Texture1D:
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glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
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surface.GetTexture(),
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params.base_level);
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surface.GetTexture(), params.base_level);
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break;
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case SurfaceTarget::Texture2D:
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
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surface.GetTexture(),
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params.base_level);
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surface.GetTexture(), params.base_level);
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break;
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case SurfaceTarget::Texture1DArray:
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case SurfaceTarget::Texture2DArray:
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