video_core: Implement RGBX16F PixelFormat

This commit is contained in:
FearlessTobi 2019-09-22 01:40:46 +02:00
parent 2b514275ad
commit 55d272efe6
7 changed files with 37 additions and 22 deletions

View file

@ -57,36 +57,37 @@ enum class PixelFormat {
RG8U = 39,
RG8S = 40,
RG32UI = 41,
R32UI = 42,
ASTC_2D_8X8 = 43,
ASTC_2D_8X5 = 44,
ASTC_2D_5X4 = 45,
BGRA8_SRGB = 46,
DXT1_SRGB = 47,
DXT23_SRGB = 48,
DXT45_SRGB = 49,
BC7U_SRGB = 50,
ASTC_2D_4X4_SRGB = 51,
ASTC_2D_8X8_SRGB = 52,
ASTC_2D_8X5_SRGB = 53,
ASTC_2D_5X4_SRGB = 54,
ASTC_2D_5X5 = 55,
ASTC_2D_5X5_SRGB = 56,
ASTC_2D_10X8 = 57,
ASTC_2D_10X8_SRGB = 58,
RGBX16F = 42,
R32UI = 43,
ASTC_2D_8X8 = 44,
ASTC_2D_8X5 = 45,
ASTC_2D_5X4 = 46,
BGRA8_SRGB = 47,
DXT1_SRGB = 48,
DXT23_SRGB = 49,
DXT45_SRGB = 50,
BC7U_SRGB = 51,
ASTC_2D_4X4_SRGB = 52,
ASTC_2D_8X8_SRGB = 53,
ASTC_2D_8X5_SRGB = 54,
ASTC_2D_5X4_SRGB = 55,
ASTC_2D_5X5 = 56,
ASTC_2D_5X5_SRGB = 57,
ASTC_2D_10X8 = 58,
ASTC_2D_10X8_SRGB = 59,
MaxColorFormat,
// Depth formats
Z32F = 59,
Z16 = 60,
Z32F = 60,
Z16 = 61,
MaxDepthFormat,
// DepthStencil formats
Z24S8 = 61,
S8Z24 = 62,
Z32FS8 = 63,
Z24S8 = 62,
S8Z24 = 63,
Z32FS8 = 64,
MaxDepthStencilFormat,
@ -166,6 +167,7 @@ constexpr std::array<u32, MaxPixelFormat> compression_factor_shift_table = {{
0, // RG8U
0, // RG8S
0, // RG32UI
0, // RGBX16F
0, // R32UI
2, // ASTC_2D_8X8
2, // ASTC_2D_8X5
@ -249,6 +251,7 @@ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
1, // RG8U
1, // RG8S
1, // RG32UI
1, // RGBX16F
1, // R32UI
8, // ASTC_2D_8X8
8, // ASTC_2D_8X5
@ -324,6 +327,7 @@ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
1, // RG8U
1, // RG8S
1, // RG32UI
1, // RGBX16F
1, // R32UI
8, // ASTC_2D_8X8
5, // ASTC_2D_8X5
@ -399,6 +403,7 @@ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
16, // RG8U
16, // RG8S
64, // RG32UI
64, // RGBX16F
32, // R32UI
128, // ASTC_2D_8X8
128, // ASTC_2D_8X5
@ -489,6 +494,7 @@ constexpr std::array<SurfaceCompression, MaxPixelFormat> compression_type_table
SurfaceCompression::None, // RG8U
SurfaceCompression::None, // RG8S
SurfaceCompression::None, // RG32UI
SurfaceCompression::None, // RGBX16F
SurfaceCompression::None, // R32UI
SurfaceCompression::Converted, // ASTC_2D_8X8
SurfaceCompression::Converted, // ASTC_2D_8X5