shader_decode: Implement TLDS (untested)

This commit is contained in:
ReinUsesLisp 2018-12-23 01:18:33 -03:00
parent ec98e4d842
commit 55e6786254
3 changed files with 92 additions and 10 deletions

View file

@ -204,7 +204,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
break;
}
case OpCode::Id::TEXS: {
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
const TextureType texture_type{instr.texs.GetTextureType()};
const bool is_array{instr.texs.IsArrayTexture()};
const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
const auto process_mode = instr.texs.GetTextureProcessMode();
@ -373,6 +373,22 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
GetRegister(RZ), GetRegister(RZ)));
break;
}
case OpCode::Id::TLDS: {
const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
const bool is_array{instr.tlds.IsArrayTexture()};
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
}
const Node texture = GetTldsCode(instr, texture_type, is_array);
WriteTexsInstructionFloat(bb, instr, texture);
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}
@ -576,22 +592,59 @@ Node ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool dep
for (size_t i = 0; i < coord_count; ++i) {
params.push_back(GetRegister(coord_register + i));
}
std::size_t array_offset{};
std::optional<u32> array_offset;
if (is_array) {
array_offset = params.size();
array_offset = static_cast<u32>(params.size());
params.push_back(GetRegister(array_register));
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
std::optional<u32> array_offset_value;
if (is_array)
array_offset_value = static_cast<u32>(array_offset);
MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset_value};
MetaTexture meta{sampler, static_cast<u32>(params.size()), array_offset};
return Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
}
Node ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const std::size_t type_coord_count = GetCoordCount(texture_type);
const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
// If enabled arrays index is always stored in the gpr8 field
const u64 array_register = instr.gpr8.Value();
// if is array gpr20 is used
const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
const u64 last_coord_register =
((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
? static_cast<u64>(instr.gpr20.Value())
: coord_register + 1;
std::vector<Node> params;
for (std::size_t i = 0; i < type_coord_count; ++i) {
const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
params.push_back(GetRegister(last ? last_coord_register : coord_register + i));
}
std::optional<u32> array_offset;
if (is_array) {
array_offset = static_cast<u32>(params.size());
params.push_back(GetRegister(array_register));
}
const auto coords_count = static_cast<u32>(params.size());
if (lod_enabled) {
// When lod is used always is in grp20
params.push_back(GetRegister(instr.gpr20));
} else {
params.push_back(Immediate(0));
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
MetaTexture meta{sampler, coords_count, array_offset};
return Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
}
std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
std::size_t max_coords, std::size_t max_inputs) {