shader: Fix VertexA Shaders.

This commit is contained in:
FernandoS27 2021-06-04 00:11:16 +02:00 committed by ameerj
parent ec9a78885e
commit 562af30181
4 changed files with 51 additions and 19 deletions

View file

@ -171,20 +171,29 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
IR::Program result{};
Optimization::VertexATransformPass(vertex_a);
Optimization::VertexBTransformPass(vertex_b);
std::swap(result.blocks, vertex_a.blocks);
result.blocks.insert(result.blocks.end(), vertex_b.blocks.begin(), vertex_b.blocks.end());
for (const auto& term : vertex_a.syntax_list) {
if (term.type == IR::AbstractSyntaxNode::Type::Return) {
continue;
}
result.syntax_list.push_back(term);
}
for (const auto& term : vertex_b.syntax_list) {
result.syntax_list.push_back(term);
}
result.blocks = GenerateBlocks(result.syntax_list);
result.post_order_blocks = vertex_b.post_order_blocks;
for (const auto& block : vertex_a.post_order_blocks) {
result.post_order_blocks.push_back(block);
}
result.stage = Stage::VertexB;
result.info = vertex_a.info;
result.local_memory_size = std::max(vertex_a.local_memory_size, vertex_b.local_memory_size);
for (size_t index = 0; index < 32; ++index) {
result.info.input_generics[index].used |= vertex_b.info.input_generics[index].used;
result.info.stores_generics[index] |= vertex_b.info.stores_generics[index];
}
Optimization::JoinTextureInfo(result.info, vertex_b.info);
Optimization::JoinStorageInfo(result.info, vertex_b.info);
Optimization::DualVertexJoinPass(result);
result.post_order_blocks = PostOrder(result.syntax_list.front());
Optimization::DeadCodeEliminationPass(result);
Optimization::VerificationPass(result);
Optimization::CollectShaderInfoPass(env_vertex_b, result);

View file

@ -13,16 +13,24 @@
namespace Shader::Optimization {
void VertexATransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
void VertexATransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
return inst.Invalidate();
}
}
}
}
void VertexBTransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
}
void DualVertexJoinPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
void VertexBTransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Prologue) {
return inst.Invalidate();
}
}
}
}
} // namespace Shader::Optimization

View file

@ -25,7 +25,6 @@ void VerificationPass(const IR::Program& program);
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void DualVertexJoinPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);