shader: Fix VertexA Shaders.

This commit is contained in:
FernandoS27 2021-06-04 00:11:16 +02:00 committed by ameerj
parent ec9a78885e
commit 562af30181
4 changed files with 51 additions and 19 deletions

View file

@ -13,16 +13,24 @@
namespace Shader::Optimization {
void VertexATransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
void VertexATransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
return inst.Invalidate();
}
}
}
}
void VertexBTransformPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
}
void DualVertexJoinPass(IR::Program&) {
throw NotImplementedException("VertexA pass");
void VertexBTransformPass(IR::Program& program) {
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (inst.GetOpcode() == IR::Opcode::Prologue) {
return inst.Invalidate();
}
}
}
}
} // namespace Shader::Optimization

View file

@ -25,7 +25,6 @@ void VerificationPass(const IR::Program& program);
// Dual Vertex
void VertexATransformPass(IR::Program& program);
void VertexBTransformPass(IR::Program& program);
void DualVertexJoinPass(IR::Program& program);
void JoinTextureInfo(Info& base, Info& source);
void JoinStorageInfo(Info& base, Info& source);