shader: Fix VertexA Shaders.

This commit is contained in:
FernandoS27 2021-06-04 00:11:16 +02:00 committed by ameerj
parent ec9a78885e
commit 562af30181
4 changed files with 51 additions and 19 deletions

View file

@ -40,6 +40,7 @@ namespace OpenGL {
namespace {
using Shader::Backend::GLASM::EmitGLASM;
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::MergeDualVertexPrograms;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
using VideoCommon::FileEnvironment;
@ -446,6 +447,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
size_t env_index{};
u32 total_storage_buffers{};
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
const bool uses_vertex_a{key.unique_hashes[0] != 0};
const bool uses_vertex_b{key.unique_hashes[1] != 0};
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
if (key.unique_hashes[index] == 0) {
continue;
@ -454,11 +457,22 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
++env_index;
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset);
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (!uses_vertex_a || index != 1) {
// Normal path
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg);
for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
for (const auto& desc : programs[index].info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
}
} else {
// VertexB path when VertexA is present.
Shader::IR::Program& program_va{programs[0]};
Shader::IR::Program program_vb{TranslateProgram(pools.inst, pools.block, env, cfg)};
for (const auto& desc : program_vb.info.storage_buffers_descriptors) {
total_storage_buffers += desc.count;
}
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
}
const u32 glasm_storage_buffer_limit{device.GetMaxGLASMStorageBufferBlocks()};
@ -472,7 +486,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
if (!device.UseAssemblyShaders()) {
source_program.handle = glCreateProgram();
}
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
++index) {
if (key.unique_hashes[index] == 0) {
continue;
}