video_core: Refactor to use MemoryManager interface for all memory access.

# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
This commit is contained in:
bunnei 2019-02-24 00:15:35 -05:00
parent 47b622825c
commit 574e89d924
20 changed files with 196 additions and 189 deletions

View file

@ -274,7 +274,6 @@ void GPU::ProcessSemaphoreTriggerMethod() {
const auto op =
static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
if (op == GpuSemaphoreOperation::WriteLong) {
auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
struct Block {
u32 sequence;
u32 zeros = 0;
@ -286,11 +285,9 @@ void GPU::ProcessSemaphoreTriggerMethod() {
// TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
// CoreTiming
block.timestamp = Core::System::GetInstance().CoreTiming().GetTicks();
Memory::WriteBlock(*address, &block, sizeof(block));
memory_manager->WriteBlock(regs.smaphore_address.SmaphoreAddress(), &block, sizeof(block));
} else {
const auto address =
memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
const u32 word = Memory::Read32(*address);
const u32 word{memory_manager->Read32(regs.smaphore_address.SmaphoreAddress())};
if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
(op == GpuSemaphoreOperation::AcquireGequal &&
static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
@ -317,13 +314,11 @@ void GPU::ProcessSemaphoreTriggerMethod() {
}
void GPU::ProcessSemaphoreRelease() {
const auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
Memory::Write32(*address, regs.semaphore_release);
memory_manager->Write32(regs.smaphore_address.SmaphoreAddress(), regs.semaphore_release);
}
void GPU::ProcessSemaphoreAcquire() {
const auto address = memory_manager->GpuToCpuAddress(regs.smaphore_address.SmaphoreAddress());
const u32 word = Memory::Read32(*address);
const u32 word = memory_manager->Read32(regs.smaphore_address.SmaphoreAddress());
const auto value = regs.semaphore_acquire;
if (word != value) {
regs.acquire_active = true;