video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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20 changed files with 196 additions and 189 deletions
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@ -17,14 +17,14 @@ inline std::size_t GetGOBSize() {
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}
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/// Unswizzles a swizzled texture without changing its format.
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void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y,
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void UnswizzleTexture(u8* unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height = TICEntry::DefaultBlockHeight,
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u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0);
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/// Unswizzles a swizzled texture without changing its format.
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std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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std::vector<u8> UnswizzleTexture(u8* address, u32 tile_size_x, u32 tile_size_y, u32 bytes_per_pixel,
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u32 width, u32 height, u32 depth,
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u32 block_height = TICEntry::DefaultBlockHeight,
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u32 block_depth = TICEntry::DefaultBlockHeight,
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u32 width_spacing = 0);
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@ -44,12 +44,11 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height
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/// Copies an untiled subrectangle into a tiled surface.
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void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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u32 block_height);
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height);
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/// Copies a tiled subrectangle into a linear surface.
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void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width,
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u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data,
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u32 block_height, u32 offset_x, u32 offset_y);
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u32 bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, u32 block_height,
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u32 offset_x, u32 offset_y);
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} // namespace Tegra::Texture
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