input_profiles: Implement input profiles

This commit is contained in:
Morph 2020-09-23 09:52:25 -04:00
parent 75eaab2e0f
commit 57d89e291d
13 changed files with 506 additions and 127 deletions

View file

@ -5,6 +5,7 @@
#include <array>
#include <QKeySequence>
#include <QSettings>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
@ -14,14 +15,27 @@
namespace FS = Common::FS;
Config::Config(const std::string& config_file, bool is_global) {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + config_file;
FS::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
global = is_global;
Reload();
Config::Config(const std::string& config_file, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig;
switch (config_type) {
case ConfigType::GlobalConfig:
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}" DIR_SEP "{}.ini", FS::GetUserPath(FS::UserPath::ConfigDir),
config_file);
FS::CreateFullPath(qt_config_loc);
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
Reload();
break;
case ConfigType::InputProfile:
qt_config_loc = fmt::format("{}input" DIR_SEP "{}.ini",
FS::GetUserPath(FS::UserPath::ConfigDir), config_file);
FS::CreateFullPath(qt_config_loc);
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat);
break;
}
}
Config::~Config() {
@ -242,84 +256,103 @@ const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
}};
// clang-format on
void Config::ReadPlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
auto& player = Settings::values.players[p];
void Config::ReadPlayerValue(std::size_t player_index) {
const QString player_prefix = [this, player_index] {
if (type == ConfigType::InputProfile) {
return QString{};
} else {
return QStringLiteral("player_%1_").arg(player_index);
}
}();
auto& player = Settings::values.players[player_index];
if (player_prefix.isEmpty()) {
const auto controller = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(Settings::ControllerType::ProController))
.toUInt());
if (controller == Settings::ControllerType::LeftJoycon ||
controller == Settings::ControllerType::RightJoycon) {
player.controller_type = controller;
}
} else {
player.connected =
ReadSetting(QStringLiteral("player_%1_connected").arg(p), false).toBool();
ReadSetting(QStringLiteral("%1connected").arg(player_prefix), false).toBool();
player.controller_type = static_cast<Settings::ControllerType>(
qt_config
->value(QStringLiteral("player_%1_type").arg(p),
->value(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(Settings::ControllerType::ProController))
.toUInt());
player.body_color_left = qt_config
->value(QStringLiteral("player_%1_body_color_left").arg(p),
->value(QStringLiteral("%1body_color_left").arg(player_prefix),
Settings::JOYCON_BODY_NEON_BLUE)
.toUInt();
player.body_color_right = qt_config
->value(QStringLiteral("player_%1_body_color_right").arg(p),
Settings::JOYCON_BODY_NEON_RED)
.toUInt();
player.button_color_left = qt_config
->value(QStringLiteral("player_%1_button_color_left").arg(p),
Settings::JOYCON_BUTTONS_NEON_BLUE)
.toUInt();
player.body_color_right =
qt_config
->value(QStringLiteral("%1body_color_right").arg(player_prefix),
Settings::JOYCON_BODY_NEON_RED)
.toUInt();
player.button_color_left =
qt_config
->value(QStringLiteral("%1button_color_left").arg(player_prefix),
Settings::JOYCON_BUTTONS_NEON_BLUE)
.toUInt();
player.button_color_right =
qt_config
->value(QStringLiteral("player_%1_button_color_right").arg(p),
->value(QStringLiteral("%1button_color_right").arg(player_prefix),
Settings::JOYCON_BUTTONS_NEON_RED)
.toUInt();
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = qt_config
->value(QStringLiteral("player_%1_").arg(p) +
QString::fromUtf8(Settings::NativeButton::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_buttons.empty()) {
player_buttons = default_param;
}
player_buttons = qt_config
->value(QStringLiteral("%1").arg(player_prefix) +
QString::fromUtf8(Settings::NativeButton::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = qt_config
->value(QStringLiteral("player_%1_").arg(p) +
QString::fromUtf8(Settings::NativeMotion::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_motions.empty()) {
player_motions = default_param;
}
player_motions = qt_config
->value(QStringLiteral("%1").arg(player_prefix) +
QString::fromUtf8(Settings::NativeMotion::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_motions.empty()) {
player_motions = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = qt_config
->value(QStringLiteral("player_%1_").arg(p) +
QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_analogs.empty()) {
player_analogs = default_param;
}
player_analogs = qt_config
->value(QStringLiteral("%1").arg(player_prefix) +
QString::fromUtf8(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(default_param))
.toString()
.toStdString();
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
}
@ -436,7 +469,9 @@ void Config::ReadAudioValues() {
void Config::ReadControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
ReadPlayerValues();
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
ReadPlayerValue(p);
}
ReadDebugValues();
ReadKeyboardValues();
ReadMouseValues();
@ -920,49 +955,55 @@ void Config::ReadValues() {
ReadSystemValues();
}
void Config::SavePlayerValues() {
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
const auto& player = Settings::values.players[p];
void Config::SavePlayerValue(std::size_t player_index) {
const QString player_prefix = [this, player_index] {
if (type == ConfigType::InputProfile) {
return QString{};
} else {
return QStringLiteral("player_%1_").arg(player_index);
}
}();
WriteSetting(QStringLiteral("player_%1_connected").arg(p), player.connected, false);
WriteSetting(QStringLiteral("player_%1_type").arg(p),
static_cast<u8>(player.controller_type),
static_cast<u8>(Settings::ControllerType::ProController));
const auto& player = Settings::values.players[player_index];
WriteSetting(QStringLiteral("player_%1_body_color_left").arg(p), player.body_color_left,
WriteSetting(QStringLiteral("%1type").arg(player_prefix),
static_cast<u8>(player.controller_type),
static_cast<u8>(Settings::ControllerType::ProController));
if (!player_prefix.isEmpty()) {
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false);
WriteSetting(QStringLiteral("%1body_color_left").arg(player_prefix), player.body_color_left,
Settings::JOYCON_BODY_NEON_BLUE);
WriteSetting(QStringLiteral("player_%1_body_color_right").arg(p), player.body_color_right,
Settings::JOYCON_BODY_NEON_RED);
WriteSetting(QStringLiteral("player_%1_button_color_left").arg(p), player.button_color_left,
Settings::JOYCON_BUTTONS_NEON_BLUE);
WriteSetting(QStringLiteral("player_%1_button_color_right").arg(p),
WriteSetting(QStringLiteral("%1body_color_right").arg(player_prefix),
player.body_color_right, Settings::JOYCON_BODY_NEON_RED);
WriteSetting(QStringLiteral("%1button_color_left").arg(player_prefix),
player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QStringLiteral("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(player.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param =
InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeMotion::mapping[i]),
QString::fromStdString(player.motions[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(QStringLiteral("player_%1_").arg(p) +
QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(player.analogs[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
QString::fromStdString(Settings::NativeButton::mapping[i]),
QString::fromStdString(player.buttons[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
QString::fromStdString(Settings::NativeMotion::mapping[i]),
QString::fromStdString(player.motions[i]),
QString::fromStdString(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteSetting(QStringLiteral("%1").arg(player_prefix) +
QString::fromStdString(Settings::NativeAnalog::mapping[i]),
QString::fromStdString(player.analogs[i]),
QString::fromStdString(default_param));
}
}
@ -1087,7 +1128,9 @@ void Config::SaveAudioValues() {
void Config::SaveControlValues() {
qt_config->beginGroup(QStringLiteral("Controls"));
SavePlayerValues();
for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
SavePlayerValue(p);
}
SaveDebugValues();
SaveMouseValues();
SaveTouchscreenValues();
@ -1515,3 +1558,19 @@ void Config::Save() {
Settings::Sanitize();
SaveValues();
}
void Config::ReadControlPlayerValue(std::size_t player_index) {
qt_config->beginGroup(QStringLiteral("Controls"));
ReadPlayerValue(player_index);
qt_config->endGroup();
}
void Config::SaveControlPlayerValue(std::size_t player_index) {
qt_config->beginGroup(QStringLiteral("Controls"));
SavePlayerValue(player_index);
qt_config->endGroup();
}
const std::string& Config::GetConfigFilePath() const {
return qt_config_loc;
}