Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
This commit is contained in:
commit
588a20be3f
12 changed files with 251 additions and 305 deletions
|
@ -131,6 +131,31 @@ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindin
|
|||
return bindings;
|
||||
}
|
||||
|
||||
bool IsASTCSupported() {
|
||||
static constexpr std::array formats = {
|
||||
GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
|
||||
GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
|
||||
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
|
||||
};
|
||||
return std::find_if_not(formats.begin(), formats.end(), [](GLenum format) {
|
||||
GLint supported;
|
||||
glGetInternalformativ(GL_TEXTURE_2D, format, GL_INTERNALFORMAT_SUPPORTED, 1,
|
||||
&supported);
|
||||
return supported == GL_TRUE;
|
||||
}) == formats.end();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
|
@ -152,6 +177,7 @@ Device::Device() : base_bindings{BuildBaseBindings()} {
|
|||
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
|
||||
has_astc = IsASTCSupported();
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = is_amd;
|
||||
has_precise_bug = TestPreciseBug();
|
||||
|
|
|
@ -64,6 +64,10 @@ public:
|
|||
return has_image_load_formatted;
|
||||
}
|
||||
|
||||
bool HasASTC() const {
|
||||
return has_astc;
|
||||
}
|
||||
|
||||
bool HasVariableAoffi() const {
|
||||
return has_variable_aoffi;
|
||||
}
|
||||
|
@ -97,6 +101,7 @@ private:
|
|||
bool has_shader_ballot{};
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_astc{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
|
|
|
@ -24,7 +24,6 @@ using Tegra::Texture::SwizzleSource;
|
|||
using VideoCore::MortonSwizzleMode;
|
||||
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
|
@ -37,102 +36,100 @@ namespace {
|
|||
|
||||
struct FormatTuple {
|
||||
GLint internal_format;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
bool compressed;
|
||||
GLenum format = GL_NONE;
|
||||
GLenum type = GL_NONE;
|
||||
};
|
||||
|
||||
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
|
||||
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
|
||||
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
|
||||
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
|
||||
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
|
||||
{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT, false}, // RGBA16S
|
||||
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
|
||||
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
|
||||
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
|
||||
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
|
||||
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
|
||||
{GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
|
||||
{GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
|
||||
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
|
||||
{GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
|
||||
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
|
||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
|
||||
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
|
||||
{GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
|
||||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
|
||||
{GL_RG8_SNORM, GL_RG, GL_BYTE, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
|
||||
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBX16F
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
|
||||
{GL_R32I, GL_RED_INTEGER, GL_INT, false}, // R32I
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // ABGR8U
|
||||
{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // ABGR8UI
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10U
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5U
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8U
|
||||
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8UI
|
||||
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // RGBA16F
|
||||
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // RGBA16U
|
||||
{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // RGBA16S
|
||||
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // RGBA16UI
|
||||
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // R11FG11FB10F
|
||||
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // RGBA32UI
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // DXT45
|
||||
{GL_COMPRESSED_RED_RGTC1}, // DXN1
|
||||
{GL_COMPRESSED_RG_RGTC2}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SF16
|
||||
{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT}, // RG32F
|
||||
{GL_R32F, GL_RED, GL_FLOAT}, // R32F
|
||||
{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16F
|
||||
{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16U
|
||||
{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16S
|
||||
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16UI
|
||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16I
|
||||
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // RG16
|
||||
{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // RG16F
|
||||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // RG8U
|
||||
{GL_RG8_SNORM, GL_RG, GL_BYTE}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // RG32UI
|
||||
{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // RGBX16F
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32UI
|
||||
{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32I
|
||||
{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8
|
||||
{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5
|
||||
{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // BGRA8
|
||||
// Compressed sRGB formats
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
|
||||
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7U_SRGB
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // R4G4B4A4U
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
|
||||
{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5
|
||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
|
||||
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9F
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // Z32F
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
|
||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8Z24
|
||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // Z32FS8
|
||||
}};
|
||||
|
||||
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
|
||||
return format;
|
||||
return tex_format_tuples[static_cast<std::size_t>(pixel_format)];
|
||||
}
|
||||
|
||||
GLenum GetTextureTarget(const SurfaceTarget& target) {
|
||||
|
@ -242,13 +239,20 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
|
|||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
|
||||
: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
|
||||
const auto& tuple{GetFormatTuple(params.pixel_format)};
|
||||
internal_format = tuple.internal_format;
|
||||
format = tuple.format;
|
||||
type = tuple.type;
|
||||
is_compressed = tuple.compressed;
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
|
||||
bool is_astc_supported)
|
||||
: VideoCommon::SurfaceBase<View>(gpu_addr, params, is_astc_supported) {
|
||||
if (is_converted) {
|
||||
internal_format = params.srgb_conversion ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
||||
format = GL_RGBA;
|
||||
type = GL_UNSIGNED_BYTE;
|
||||
} else {
|
||||
const auto& tuple{GetFormatTuple(params.pixel_format)};
|
||||
internal_format = tuple.internal_format;
|
||||
format = tuple.format;
|
||||
type = tuple.type;
|
||||
is_compressed = params.IsCompressed();
|
||||
}
|
||||
target = GetTextureTarget(params.target);
|
||||
texture = CreateTexture(params, target, internal_format, texture_buffer);
|
||||
DecorateSurfaceName();
|
||||
|
@ -264,7 +268,7 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
|
|||
|
||||
if (params.IsBuffer()) {
|
||||
glGetNamedBufferSubData(texture_buffer.handle, 0,
|
||||
static_cast<GLsizeiptr>(params.GetHostSizeInBytes()),
|
||||
static_cast<GLsizeiptr>(params.GetHostSizeInBytes(false)),
|
||||
staging_buffer.data());
|
||||
return;
|
||||
}
|
||||
|
@ -272,9 +276,10 @@ void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
|
|||
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
|
||||
|
||||
for (u32 level = 0; level < params.emulated_levels; ++level) {
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
|
||||
glPixelStorei(GL_PACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
|
||||
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
|
||||
|
||||
u8* const mip_data = staging_buffer.data() + mip_offset;
|
||||
const GLsizei size = static_cast<GLsizei>(params.GetHostMipmapSize(level));
|
||||
if (is_compressed) {
|
||||
|
@ -294,14 +299,10 @@ void CachedSurface::UploadTexture(const std::vector<u8>& staging_buffer) {
|
|||
}
|
||||
|
||||
void CachedSurface::UploadTextureMipmap(u32 level, const std::vector<u8>& staging_buffer) {
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level)));
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, std::min(8U, params.GetRowAlignment(level, is_converted)));
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
|
||||
|
||||
auto compression_type = params.GetCompressionType();
|
||||
|
||||
const std::size_t mip_offset = compression_type == SurfaceCompression::Converted
|
||||
? params.GetConvertedMipmapOffset(level)
|
||||
: params.GetHostMipmapLevelOffset(level);
|
||||
const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level, is_converted);
|
||||
const u8* buffer{staging_buffer.data() + mip_offset};
|
||||
if (is_compressed) {
|
||||
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
|
||||
|
@ -482,7 +483,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
|||
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
||||
VideoCore::RasterizerInterface& rasterizer,
|
||||
const Device& device, StateTracker& state_tracker)
|
||||
: TextureCacheBase{system, rasterizer}, state_tracker{state_tracker} {
|
||||
: TextureCacheBase{system, rasterizer, device.HasASTC()}, state_tracker{state_tracker} {
|
||||
src_framebuffer.Create();
|
||||
dst_framebuffer.Create();
|
||||
}
|
||||
|
@ -490,7 +491,7 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
|
|||
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
|
||||
|
||||
Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
|
||||
return std::make_shared<CachedSurface>(gpu_addr, params);
|
||||
return std::make_shared<CachedSurface>(gpu_addr, params, is_astc_supported);
|
||||
}
|
||||
|
||||
void TextureCacheOpenGL::ImageCopy(Surface& src_surface, Surface& dst_surface,
|
||||
|
@ -596,7 +597,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
|
|||
|
||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
|
||||
|
||||
if (source_format.compressed) {
|
||||
if (src_surface->IsCompressed()) {
|
||||
glGetCompressedTextureImage(src_surface->GetTexture(), 0, static_cast<GLsizei>(source_size),
|
||||
nullptr);
|
||||
} else {
|
||||
|
@ -610,7 +611,7 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
|
|||
const GLsizei width = static_cast<GLsizei>(dst_params.width);
|
||||
const GLsizei height = static_cast<GLsizei>(dst_params.height);
|
||||
const GLsizei depth = static_cast<GLsizei>(dst_params.depth);
|
||||
if (dest_format.compressed) {
|
||||
if (dst_surface->IsCompressed()) {
|
||||
LOG_CRITICAL(HW_GPU, "Compressed buffer copy is unimplemented!");
|
||||
UNREACHABLE();
|
||||
} else {
|
||||
|
|
|
@ -37,7 +37,7 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
|
|||
friend CachedSurfaceView;
|
||||
|
||||
public:
|
||||
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
|
||||
explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params, bool is_astc_supported);
|
||||
~CachedSurface();
|
||||
|
||||
void UploadTexture(const std::vector<u8>& staging_buffer) override;
|
||||
|
@ -51,6 +51,10 @@ public:
|
|||
return texture.handle;
|
||||
}
|
||||
|
||||
bool IsCompressed() const {
|
||||
return is_compressed;
|
||||
}
|
||||
|
||||
protected:
|
||||
void DecorateSurfaceName() override;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue