add shader stage when init shader ir

This commit is contained in:
namkazy 2020-03-22 20:13:05 +07:00
parent 2cefdd92bd
commit 58bcb86af5
4 changed files with 12 additions and 9 deletions

View file

@ -24,9 +24,10 @@ using Tegra::Shader::PredCondition;
using Tegra::Shader::PredOperation;
using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
Registry& registry)
: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
u32 main_offset, CompilerSettings settings, Registry& registry)
: program_code{program_code}, shader_stage{shader_stage},
main_offset{main_offset}, settings{settings}, registry{registry} {
Decode();
PostDecode();
}

View file

@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
Registry& registry);
explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
u32 main_offset, CompilerSettings settings, Registry& registry);
~ShaderIR();
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@ -419,6 +419,7 @@ private:
u32 NewCustomVariable();
const ProgramCode& program_code;
const Tegra::Engines::ShaderType shader_stage;
const u32 main_offset;
const CompilerSettings settings;
Registry& registry;