add shader stage when init shader ir
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2cefdd92bd
commit
58bcb86af5
4 changed files with 12 additions and 9 deletions
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@ -24,9 +24,10 @@ using Tegra::Shader::PredCondition;
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using Tegra::Shader::PredOperation;
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using Tegra::Shader::Register;
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ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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Registry& registry)
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: program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
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ShaderIR::ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
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u32 main_offset, CompilerSettings settings, Registry& registry)
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: program_code{program_code}, shader_stage{shader_stage},
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main_offset{main_offset}, settings{settings}, registry{registry} {
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Decode();
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PostDecode();
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}
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@ -68,8 +68,8 @@ struct GlobalMemoryUsage {
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class ShaderIR final {
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
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Registry& registry);
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explicit ShaderIR(const ProgramCode& program_code, Tegra::Engines::ShaderType shader_stage,
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u32 main_offset, CompilerSettings settings, Registry& registry);
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~ShaderIR();
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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@ -419,6 +419,7 @@ private:
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u32 NewCustomVariable();
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const ProgramCode& program_code;
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const Tegra::Engines::ShaderType shader_stage;
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const u32 main_offset;
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const CompilerSettings settings;
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Registry& registry;
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