Added GL_CLAMP_TO_BORDER support
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3 changed files with 26 additions and 11 deletions
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@ -114,11 +114,17 @@ struct Regs {
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struct TextureConfig {
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enum WrapMode : u32 {
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ClampToEdge = 0,
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ClampToBorder = 1,
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Repeat = 2,
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MirroredRepeat = 3,
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};
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField< 0, 8, u32> r;
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BitField< 8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} border_color;
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union {
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BitField< 0, 16, u32> height;
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