input_common: Rewrite keyboard
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4c6f2c2547
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5a785ed794
11 changed files with 92 additions and 611 deletions
35
src/input_common/drivers/keyboard.cpp
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35
src/input_common/drivers/keyboard.cpp
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/param_package.h"
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#include "input_common/drivers/keyboard.h"
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namespace InputCommon {
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Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
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PreSetController(identifier);
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}
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void Keyboard::PressKey(int key_code) {
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SetButton(identifier, key_code, true);
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}
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void Keyboard::ReleaseKey(int key_code) {
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SetButton(identifier, key_code, false);
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}
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void Keyboard::ReleaseAllKeys() {
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ResetButtonState();
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}
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std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
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std::vector<Common::ParamPackage> devices;
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devices.emplace_back(Common::ParamPackage{
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{"engine", "keyboard"},
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{"display", "Keyboard Only"},
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});
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return devices;
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}
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} // namespace InputCommon
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44
src/input_common/drivers/keyboard.h
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44
src/input_common/drivers/keyboard.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#pragma once
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#include "input_common/input_engine.h"
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namespace InputCommon {
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* to all button devices it created.
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*/
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class Keyboard final : public InputCommon::InputEngine {
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public:
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explicit Keyboard(const std::string& input_engine_);
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/**
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* Sets the status of all buttons bound with the key to pressed
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* @param key_code the code of the key to press
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*/
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void PressKey(int key_code);
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/**
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* Sets the status of all buttons bound with the key to released
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* @param key_code the code of the key to release
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*/
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void ReleaseKey(int key_code);
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void ReleaseAllKeys();
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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private:
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const PadIdentifier identifier = {
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.guid = Common::UUID{""},
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.port = 0,
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.pad = 0,
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};
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};
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} // namespace InputCommon
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