input_common: Rewrite keyboard

This commit is contained in:
german77 2021-09-20 17:18:40 -05:00 committed by Narr the Reg
parent 4c6f2c2547
commit 5a785ed794
11 changed files with 92 additions and 611 deletions

View file

@ -0,0 +1,44 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included
#pragma once
#include "input_common/input_engine.h"
namespace InputCommon {
/**
* A button device factory representing a keyboard. It receives keyboard events and forward them
* to all button devices it created.
*/
class Keyboard final : public InputCommon::InputEngine {
public:
explicit Keyboard(const std::string& input_engine_);
/**
* Sets the status of all buttons bound with the key to pressed
* @param key_code the code of the key to press
*/
void PressKey(int key_code);
/**
* Sets the status of all buttons bound with the key to released
* @param key_code the code of the key to release
*/
void ReleaseKey(int key_code);
void ReleaseAllKeys();
/// Used for automapping features
std::vector<Common::ParamPackage> GetInputDevices() const override;
private:
const PadIdentifier identifier = {
.guid = Common::UUID{""},
.port = 0,
.pad = 0,
};
};
} // namespace InputCommon