Merge pull request #1808 from Tinob/master

Fix clip distance and viewport
This commit is contained in:
bunnei 2018-11-28 17:47:28 -05:00 committed by GitHub
commit 5a9a84994a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 31 additions and 15 deletions

View file

@ -642,6 +642,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncCullMode();
SyncPrimitiveRestart();
SyncScissorTest(state);
SyncClipEnabled();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
SyncPointState();
@ -1006,18 +1007,11 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
for (std::size_t i = 0; i < viewport_count; i++) {
auto& viewport = current_state.viewports[i];
const auto& src = regs.viewports[i];
if (regs.viewport_transform_enabled) {
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
} else {
viewport.x = src.x;
viewport.y = src.y;
viewport.width = src.width;
viewport.height = src.height;
}
const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
viewport.x = viewport_rect.left;
viewport.y = viewport_rect.bottom;
viewport.width = viewport_rect.GetWidth();
viewport.height = viewport_rect.GetHeight();
viewport.depth_range_far = regs.viewports[i].depth_range_far;
viewport.depth_range_near = regs.viewports[i].depth_range_near;
}
@ -1026,7 +1020,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
}
void RasterizerOpenGL::SyncClipEnabled() {
UNREACHABLE();
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.clip_distance[0] = regs.clip_distance_enabled.c0 != 0;
state.clip_distance[1] = regs.clip_distance_enabled.c1 != 0;
state.clip_distance[2] = regs.clip_distance_enabled.c2 != 0;
state.clip_distance[3] = regs.clip_distance_enabled.c3 != 0;
state.clip_distance[4] = regs.clip_distance_enabled.c4 != 0;
state.clip_distance[5] = regs.clip_distance_enabled.c5 != 0;
state.clip_distance[6] = regs.clip_distance_enabled.c6 != 0;
state.clip_distance[7] = regs.clip_distance_enabled.c7 != 0;
}
void RasterizerOpenGL::SyncClipCoef() {

View file

@ -190,7 +190,7 @@ public:
GLfloat clamp;
} polygon_offset;
std::array<bool, 2> clip_distance; // GL_CLIP_DISTANCE
std::array<bool, 8> clip_distance; // GL_CLIP_DISTANCE
OpenGLState();