Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
This commit is contained in:
commit
5addff8d59
28 changed files with 182 additions and 49 deletions
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@ -2,8 +2,6 @@
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# SPDX-License-Identifier: GPL-2.0-or-later
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add_library(core STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/arm_interface.cpp
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arm/dynarmic/arm_dynarmic_32.cpp
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@ -1,164 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <chrono>
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#include <future>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "common/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
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: room_network{room_network_} {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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WebService::WebResult AnnounceMultiplayerSession::Register() {
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auto room = room_network.GetRoom().lock();
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if (!room) {
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return WebService::WebResult{WebService::WebResult::Code::LibError,
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"Network is not initialized", ""};
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}
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if (room->GetState() != Network::Room::State::Open) {
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return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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return result;
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}
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LOG_INFO(WebService, "Room has been registered");
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room->SetVerifyUID(result.returned_data);
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registered = true;
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return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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shutdown_event.Reset();
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (announce_multiplayer_thread) {
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shutdown_event.Set();
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announce_multiplayer_thread->join();
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announce_multiplayer_thread.reset();
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backend->Delete();
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registered = false;
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}
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}
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AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const WebService::WebResult&)> function) {
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std::lock_guard lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
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std::lock_guard lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(room_information.name, room_information.description,
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room_information.port, room_information.member_slots,
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Network::network_version, room->HasPassword(),
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room_information.preferred_game);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member);
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}
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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// Invokes all current bound error callbacks.
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const auto ErrorCallback = [this](WebService::WebResult result) {
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std::lock_guard lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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};
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if (!registered) {
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WebService::WebResult result = Register();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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return;
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}
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}
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auto update_time = std::chrono::steady_clock::now();
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std::future<WebService::WebResult> future;
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while (!shutdown_event.WaitUntil(update_time)) {
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update_time += announce_time_interval;
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auto room = room_network.GetRoom().lock();
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if (!room) {
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break;
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}
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if (room->GetState() != Network::Room::State::Open) {
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break;
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}
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UpdateBackendData(room);
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WebService::WebResult result = backend->Update();
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if (result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(result);
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}
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if (result.result_string == "404") {
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registered = false;
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// Needs to register the room again
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WebService::WebResult register_result = Register();
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if (register_result.result_code != WebService::WebResult::Code::Success) {
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ErrorCallback(register_result);
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}
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}
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}
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}
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AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
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return backend->GetRoomList();
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}
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bool AnnounceMultiplayerSession::IsRunning() const {
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return announce_multiplayer_thread != nullptr;
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}
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void AnnounceMultiplayerSession::UpdateCredentials() {
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ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
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Settings::values.yuzu_username.GetValue(),
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Settings::values.yuzu_token.GetValue());
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#endif
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}
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} // namespace Core
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@ -1,98 +0,0 @@
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// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/thread.h"
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namespace Network {
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class Room;
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class RoomNetwork;
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} // namespace Network
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namespace Core {
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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* Creates a thread that regularly updates the room information and submits them
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* An async get of room information is also possible
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*/
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class AnnounceMultiplayerSession {
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public:
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using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
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AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
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~AnnounceMultiplayerSession();
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/**
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* Allows to bind a function that will get called if the announce encounters an error
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(CallbackHandle handle);
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/**
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* Registers a room to web services
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* @return The result of the registration attempt.
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*/
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WebService::WebResult Register();
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/**
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* Starts the announce of a room to web services
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*/
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void Start();
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/**
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* Stops the announce to web services
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*/
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void Stop();
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/**
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* Returns a list of all room information the backend got
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* @param func A function that gets executed when the async get finished, e.g. a signal
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* @return a list of rooms received from the web service
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*/
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AnnounceMultiplayerRoom::RoomList GetRoomList();
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/**
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* Whether the announce session is still running
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*/
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bool IsRunning() const;
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/**
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* Recreates the backend, updating the credentials.
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* This can only be used when the announce session is not running.
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*/
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void UpdateCredentials();
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private:
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void UpdateBackendData(std::shared_ptr<Network::Room> room);
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void AnnounceMultiplayerLoop();
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Common::Event shutdown_event;
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std::mutex callback_mutex;
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std::set<CallbackHandle> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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/// Backend interface that logs fields
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std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
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std::atomic_bool registered = false; ///< Whether the room has been registered
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Network::RoomNetwork& room_network;
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};
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} // namespace Core
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@ -319,10 +319,19 @@ struct System::Impl {
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if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
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}
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std::string title_version;
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const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
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system.GetContentProvider());
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const auto metadata = pm.GetControlMetadata();
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if (metadata.first != nullptr) {
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title_version = metadata.first->GetVersionString();
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}
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if (auto room_member = room_network.GetRoomMember().lock()) {
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Network::GameInfo game_info;
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game_info.name = name;
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game_info.id = program_id;
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game_info.version = title_version;
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room_member->SendGameInfo(game_info);
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}
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@ -534,7 +534,7 @@ public:
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private:
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void CheckAvailability(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_ACC, "(STUBBED) called");
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LOG_DEBUG(Service_ACC, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(false); // TODO: Check when this is supposed to return true and when not
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@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
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Bad,
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Low,
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Good,
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Excelent,
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Excellent,
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};
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struct NodeLatestUpdate {
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static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
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struct Ssid {
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u8 length;
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std::array<char, SsidLengthMax + 1> raw;
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u8 length{};
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std::array<char, SsidLengthMax + 1> raw{};
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Ssid() = default;
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explicit Ssid(std::string_view data) {
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length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
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data.copy(raw.data(), length);
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raw[length] = 0;
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}
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std::string GetStringValue() const {
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return std::string(raw.data(), length);
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return std::string(raw.data());
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}
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};
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static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
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@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
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}
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}
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BSD::~BSD() = default;
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BSD::~BSD() {
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if (auto room_member = room_network.GetRoomMember().lock()) {
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room_member->Unbind(proxy_packet_received);
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}
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}
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BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
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// clang-format off
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@ -26,6 +26,12 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
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closed) {
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return;
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}
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if (!broadcast && packet.broadcast) {
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LOG_INFO(Network, "Received broadcast packet, but not configured for broadcast mode");
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return;
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}
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std::lock_guard guard(packets_mutex);
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received_packets.push(packet);
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}
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packet.local_endpoint = local_endpoint;
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packet.remote_endpoint = *addr;
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packet.protocol = protocol;
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packet.broadcast = broadcast;
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packet.broadcast = broadcast && packet.remote_endpoint.ip[3] == 255;
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auto& ip = local_endpoint.ip;
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auto ipv4 = Network::GetHostIPv4Address();
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