Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
This commit is contained in:
commit
5addff8d59
28 changed files with 182 additions and 49 deletions
|
@ -534,7 +534,7 @@ public:
|
|||
|
||||
private:
|
||||
void CheckAvailability(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_ACC, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_ACC, "(STUBBED) called");
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(false); // TODO: Check when this is supposed to return true and when not
|
||||
|
|
|
@ -113,7 +113,7 @@ enum class LinkLevel : s8 {
|
|||
Bad,
|
||||
Low,
|
||||
Good,
|
||||
Excelent,
|
||||
Excellent,
|
||||
};
|
||||
|
||||
struct NodeLatestUpdate {
|
||||
|
@ -145,11 +145,19 @@ struct NetworkId {
|
|||
static_assert(sizeof(NetworkId) == 0x20, "NetworkId is an invalid size");
|
||||
|
||||
struct Ssid {
|
||||
u8 length;
|
||||
std::array<char, SsidLengthMax + 1> raw;
|
||||
u8 length{};
|
||||
std::array<char, SsidLengthMax + 1> raw{};
|
||||
|
||||
Ssid() = default;
|
||||
|
||||
explicit Ssid(std::string_view data) {
|
||||
length = static_cast<u8>(std::min(data.size(), SsidLengthMax));
|
||||
data.copy(raw.data(), length);
|
||||
raw[length] = 0;
|
||||
}
|
||||
|
||||
std::string GetStringValue() const {
|
||||
return std::string(raw.data(), length);
|
||||
return std::string(raw.data());
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(Ssid) == 0x22, "Ssid is an invalid size");
|
||||
|
|
|
@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
|
|||
}
|
||||
}
|
||||
|
||||
BSD::~BSD() = default;
|
||||
BSD::~BSD() {
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
room_member->Unbind(proxy_packet_received);
|
||||
}
|
||||
}
|
||||
|
||||
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
|
||||
// clang-format off
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue