Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
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commit
5bd5140bde
8 changed files with 217 additions and 44 deletions
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@ -974,7 +974,15 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s
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for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
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const auto& entry = entries[bindpoint];
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const auto texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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Tegra::Texture::FullTextureInfo texture;
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if (entry.IsBindless()) {
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const auto cbuf = entry.GetBindlessCBuf();
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Tegra::Texture::TextureHandle tex_handle;
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tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second);
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texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset());
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} else {
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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@ -69,6 +69,7 @@ private:
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struct ShaderEntries {
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std::vector<ConstBufferEntry> const_buffers;
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std::vector<SamplerEntry> samplers;
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std::vector<SamplerEntry> bindless_samplers;
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std::vector<GlobalMemoryEntry> global_memory_entries;
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std::array<bool, Maxwell::NumClipDistances> clip_distances{};
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std::size_t shader_length{};
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@ -79,4 +80,4 @@ std::string GetCommonDeclarations();
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ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
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const std::string& suffix);
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} // namespace OpenGL::GLShader
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} // namespace OpenGL::GLShader
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@ -319,16 +319,19 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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u32 type{};
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u8 is_array{};
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u8 is_shadow{};
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u8 is_bindless{};
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if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) ||
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file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) ||
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file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) ||
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file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) {
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file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8) ||
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file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) {
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return {};
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}
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entry.entries.samplers.emplace_back(
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static_cast<std::size_t>(offset), static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0);
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entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset),
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static_cast<std::size_t>(index),
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static_cast<Tegra::Shader::TextureType>(type),
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is_array != 0, is_shadow != 0, is_bindless != 0);
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}
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u32 global_memory_count{};
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@ -393,7 +396,8 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 uniqu
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file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 ||
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file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) {
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file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1 ||
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file.WriteObject(static_cast<u8>(sampler.IsBindless() ? 1 : 0)) != 1) {
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return false;
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}
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}
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