shader: Address feedback + clang format
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0bb85f6a75
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5bfcafa0a2
12 changed files with 22 additions and 24 deletions
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@ -304,10 +304,6 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
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ctx.F32[4], Texture(ctx, index), coords, dref, operands.Mask(), operands.Span());
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}
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#ifdef _WIN32
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#pragma optimize("", off)
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#endif
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Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
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Id lod, Id ms) {
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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@ -7,7 +7,6 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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Id WarpExtract(EmitContext& ctx, Id value) {
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[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
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const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
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return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
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}
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