shader: Address feedback + clang format
This commit is contained in:
parent
0bb85f6a75
commit
5bfcafa0a2
12 changed files with 22 additions and 24 deletions
|
@ -7,7 +7,6 @@
|
|||
namespace Shader::Backend::SPIRV {
|
||||
namespace {
|
||||
Id WarpExtract(EmitContext& ctx, Id value) {
|
||||
[[maybe_unused]] const Id shift{ctx.Constant(ctx.U32[1], 5)};
|
||||
const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)};
|
||||
return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue