core: hid: Finish linking motion from virtual controllers

This commit is contained in:
Narr the Reg 2023-04-11 20:39:05 -06:00 committed by bunnei
parent d015b0db93
commit 5c1310dc5d
5 changed files with 57 additions and 9 deletions

View file

@ -13,7 +13,7 @@ EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
// Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
motion_params = Common::ParamPackage(player.motions[0]);
motion_params[0] = Common::ParamPackage(player.motions[0]);
ReloadInput();
}
@ -74,14 +74,30 @@ void EmulatedConsole::ReloadInput() {
// If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
motion_devices = Common::Input::CreateInputDevice(motion_params);
if (motion_devices) {
motion_devices->SetCallback({
motion_params[1] = Common::ParamPackage{"engine:virtual_gamepad,port:8,motion:0"};
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
motion_devices[index] = Common::Input::CreateInputDevice(motion_params[index]);
if (!motion_devices[index]) {
continue;
}
motion_devices[index]->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback) { SetMotion(callback); },
});
}
// Restore motion state
auto& emulated_motion = console.motion_values.emulated;
auto& motion = console.motion_state;
emulated_motion.ResetRotations();
emulated_motion.ResetQuaternion();
motion.accel = emulated_motion.GetAcceleration();
motion.gyro = emulated_motion.GetGyroscope();
motion.rotation = emulated_motion.GetRotations();
motion.orientation = emulated_motion.GetOrientation();
motion.is_at_rest = !emulated_motion.IsMoving(motion_sensitivity);
// Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
@ -100,7 +116,9 @@ void EmulatedConsole::ReloadInput() {
}
void EmulatedConsole::UnloadInput() {
motion_devices.reset();
for (auto& motion : motion_devices) {
motion.reset();
}
for (auto& touch : touch_devices) {
touch.reset();
}
@ -133,11 +151,11 @@ void EmulatedConsole::RestoreConfig() {
}
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
return motion_params;
return motion_params[0];
}
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
motion_params = std::move(param);
motion_params[0] = std::move(param);
ReloadInput();
}