shader: Implement SR_THREAD_KILL

This commit is contained in:
ReinUsesLisp 2021-04-11 19:16:12 -03:00 committed by ameerj
parent c9337a4ae4
commit 5c61e860e4
10 changed files with 22 additions and 0 deletions

View file

@ -347,6 +347,10 @@ U32 IREmitter::LocalInvocationIdZ() {
return U32{CompositeExtract(Inst(Opcode::LocalInvocationId), 2)};
}
U1 IREmitter::IsHelperInvocation() {
return Inst<U1>(Opcode::IsHelperInvocation);
}
U32 IREmitter::LaneId() {
return Inst<U32>(Opcode::LaneId);
}

View file

@ -90,6 +90,8 @@ public:
[[nodiscard]] U32 LocalInvocationIdY();
[[nodiscard]] U32 LocalInvocationIdZ();
[[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] U32 LaneId();
[[nodiscard]] U32 LoadGlobalU8(const U64& address);

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@ -58,6 +58,7 @@ OPCODE(SetCFlag, Void, U1,
OPCODE(SetOFlag, Void, U1, )
OPCODE(WorkgroupId, U32x3, )
OPCODE(LocalInvocationId, U32x3, )
OPCODE(IsHelperInvocation, U1, )
// Undefined
OPCODE(UndefU1, U1, )