shader: Implement SR_THREAD_KILL
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@ -90,6 +90,8 @@ public:
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[[nodiscard]] U32 LocalInvocationIdY();
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[[nodiscard]] U32 LocalInvocationIdZ();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] U32 LaneId();
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[[nodiscard]] U32 LoadGlobalU8(const U64& address);
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