shader/other: Implement BAR.SYNC 0x0

Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
This commit is contained in:
ReinUsesLisp 2020-05-15 02:24:42 -03:00
parent cf4ee279c6
commit 5d0986a53b
5 changed files with 34 additions and 1 deletions

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit 414fc4dbd28d8fe48f735a0c389db8a234f733c0
Subproject commit a62c5bbc100a5e5a31ea0ccc4a78d8fa6a4167ce