shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
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Subproject commit 414fc4dbd28d8fe48f735a0c389db8a234f733c0
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Subproject commit a62c5bbc100a5e5a31ea0ccc4a78d8fa6a4167ce
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