shader/other: Implement BAR.SYNC 0x0

Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
This commit is contained in:
ReinUsesLisp 2020-05-15 02:24:42 -03:00
parent cf4ee279c6
commit 5d0986a53b
5 changed files with 34 additions and 1 deletions

View file

@ -228,6 +228,7 @@ enum class OperationCode {
ThreadId, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint
Barrier, /// () -> void
MemoryBarrierGL, /// () -> void
Amount,