shader/other: Implement BAR.SYNC 0x0
Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here.
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5 changed files with 34 additions and 1 deletions
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@ -228,6 +228,7 @@ enum class OperationCode {
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ThreadId, /// () -> uint
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ShuffleIndexed, /// (uint value, uint index) -> uint
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Barrier, /// () -> void
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MemoryBarrierGL, /// () -> void
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Amount,
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