Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
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9 changed files with 310 additions and 37 deletions
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@ -388,7 +388,7 @@ set(HEADERS
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE cryptopp dynarmic fmt)
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if (ENABLE_WEB_SERVICE)
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target_link_libraries(core PUBLIC json-headers web_service)
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@ -19,6 +19,7 @@
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#include "core/loader/loader.h"
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#include "core/memory_setup.h"
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#include "core/settings.h"
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#include "network/network.h"
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#include "video_core/video_core.h"
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namespace Core {
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@ -188,6 +189,10 @@ void System::Shutdown() {
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cpu_core = nullptr;
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app_loader = nullptr;
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telemetry_session = nullptr;
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info{};
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room_member->SendGameInfo(game_info);
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}
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LOG_DEBUG(Core, "Shutdown OK");
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}
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@ -20,6 +20,7 @@
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#include "core/loader/ncch.h"
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#include "core/loader/smdh.h"
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#include "core/memory.h"
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#include "network/network.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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@ -350,6 +351,13 @@ ResultStatus AppLoader_NCCH::Load() {
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Core::Telemetry().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
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if (auto room_member = Network::GetRoomMember().lock()) {
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Network::GameInfo game_info;
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ReadTitle(game_info.name);
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game_info.id = ncch_header.program_id;
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room_member->SendGameInfo(game_info);
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}
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is_loaded = true; // Set state to loaded
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result = LoadExec(); // Load the executable into memory for booting
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