core/hid: Rename NpadType to NpadStyleIndex
This commit is contained in:
parent
84c58666a4
commit
5d0f3540c4
15 changed files with 228 additions and 215 deletions
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@ -44,26 +44,26 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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controller->SetNpadType(Core::HID::NpadType::ProController);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
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controller->Connect();
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} else if (parameters.allow_dual_joycons) {
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controller->SetNpadType(Core::HID::NpadType::JoyconDual);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
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controller->Connect();
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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controller->SetNpadType(Core::HID::NpadType::JoyconLeft);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
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controller->Connect();
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} else {
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controller->SetNpadType(Core::HID::NpadType::JoyconRight);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
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controller->Connect();
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadType(Core::HID::NpadType::Handheld);
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect();
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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@ -13,38 +13,38 @@ EmulatedController::EmulatedController(NpadIdType npad_id_type_) : npad_id_type(
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EmulatedController::~EmulatedController() = default;
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NpadType EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
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NpadStyleIndex EmulatedController::MapSettingsTypeToNPad(Settings::ControllerType type) {
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switch (type) {
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case Settings::ControllerType::ProController:
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return NpadType::ProController;
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return NpadStyleIndex::ProController;
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case Settings::ControllerType::DualJoyconDetached:
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return NpadType::JoyconDual;
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return NpadStyleIndex::JoyconDual;
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case Settings::ControllerType::LeftJoycon:
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return NpadType::JoyconLeft;
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return NpadStyleIndex::JoyconLeft;
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case Settings::ControllerType::RightJoycon:
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return NpadType::JoyconRight;
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return NpadStyleIndex::JoyconRight;
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case Settings::ControllerType::Handheld:
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return NpadType::Handheld;
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return NpadStyleIndex::Handheld;
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case Settings::ControllerType::GameCube:
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return NpadType::GameCube;
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return NpadStyleIndex::GameCube;
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default:
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return NpadType::ProController;
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return NpadStyleIndex::ProController;
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}
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}
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Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadType type) {
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Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleIndex type) {
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switch (type) {
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case NpadType::ProController:
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case NpadStyleIndex::ProController:
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return Settings::ControllerType::ProController;
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case NpadType::JoyconDual:
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case NpadStyleIndex::JoyconDual:
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return Settings::ControllerType::DualJoyconDetached;
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case NpadType::JoyconLeft:
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case NpadStyleIndex::JoyconLeft:
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return Settings::ControllerType::LeftJoycon;
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case NpadType::JoyconRight:
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case NpadStyleIndex::JoyconRight:
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return Settings::ControllerType::RightJoycon;
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case NpadType::Handheld:
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case NpadStyleIndex::Handheld:
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return Settings::ControllerType::Handheld;
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case NpadType::GameCube:
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case NpadStyleIndex::GameCube:
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return Settings::ControllerType::GameCube;
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default:
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return Settings::ControllerType::ProController;
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@ -79,9 +79,9 @@ void EmulatedController::ReloadFromSettings() {
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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} else {
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SetNpadType(NpadType::ProController);
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SetNpadStyleIndex(NpadStyleIndex::ProController);
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}
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if (player.connected) {
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@ -306,7 +306,7 @@ void EmulatedController::DisableConfiguration() {
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if (is_connected) {
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Disconnect();
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}
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SetNpadType(tmp_npad_type);
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SetNpadStyleIndex(tmp_npad_type);
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}
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// Apply temporary connected status to the real controller
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@ -569,10 +569,10 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
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}
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}
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if (!is_connected) {
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadType::Handheld) {
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if (npad_id_type == NpadIdType::Player1 && npad_type != NpadStyleIndex::Handheld) {
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Connect();
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}
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadType::Handheld) {
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if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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Connect();
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}
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}
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@ -896,14 +896,14 @@ NpadIdType EmulatedController::GetNpadIdType() const {
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return npad_id_type;
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}
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NpadType EmulatedController::GetNpadType(bool get_temporary_value) const {
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NpadStyleIndex EmulatedController::GetNpadStyleIndex(bool get_temporary_value) const {
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if (get_temporary_value) {
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return tmp_npad_type;
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}
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return npad_type;
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}
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void EmulatedController::SetNpadType(NpadType npad_type_) {
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void EmulatedController::SetNpadStyleIndex(NpadStyleIndex npad_type_) {
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{
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std::lock_guard lock{mutex};
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@ -142,23 +142,23 @@ public:
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YUZU_NON_MOVEABLE(EmulatedController);
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/// Converts the controller type from settings to npad type
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static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
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static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
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/// Converts npad type to the equivalent of controller type from settings
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static Settings::ControllerType MapNPadToSettingsType(NpadType type);
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static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
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/// Gets the NpadIdType for this controller
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NpadIdType GetNpadIdType() const;
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/// Sets the NpadType for this controller
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void SetNpadType(NpadType npad_type_);
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/// Sets the NpadStyleIndex for this controller
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void SetNpadStyleIndex(NpadStyleIndex npad_type_);
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/**
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* Gets the NpadType for this controller
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* Gets the NpadStyleIndex for this controller
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* @param If true tmp_npad_type will be returned
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* @return NpadType set on the controller
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* @return NpadStyleIndex set on the controller
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*/
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NpadType GetNpadType(bool get_temporary_value = false) const;
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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/// Sets the connected status to true
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void Connect();
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@ -351,14 +351,14 @@ private:
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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NpadIdType npad_id_type;
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NpadType npad_type{NpadType::None};
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NpadStyleIndex npad_type{NpadStyleIndex::None};
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bool is_connected{false};
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bool is_configuring{false};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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NpadType tmp_npad_type{NpadType::None};
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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bool tmp_is_connected{false};
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ButtonParams button_params;
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@ -84,8 +84,8 @@ constexpr NpadIdType IndexToNpadIdType(size_t index) {
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}
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}
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// This is nn::hid::NpadType
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enum class NpadType : u8 {
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// This is nn::hid::NpadStyleIndex
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enum class NpadStyleIndex : u8 {
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None = 0,
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ProController = 3,
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Handheld = 4,
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@ -94,7 +94,14 @@ enum class NpadType : u8 {
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JoyconRight = 7,
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GameCube = 8,
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Pokeball = 9,
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MaxNpadType = 10,
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NES = 10,
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HandheldNES = 11,
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SNES = 12,
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N64 = 13,
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SegaGenesis = 14,
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SystemExt = 32,
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System = 33,
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MaxNpadType = 34,
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};
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// This is nn::hid::NpadStyleTag
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@ -93,7 +93,7 @@ bool Controller_NPad::IsNpadIdValid(u32 npad_id) {
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bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
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return IsNpadIdValid(device_handle.npad_id) &&
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device_handle.npad_type < Core::HID::NpadType::MaxNpadType &&
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device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType &&
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device_handle.device_index < DeviceIndex::MaxDeviceIndex;
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}
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@ -134,7 +134,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
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auto& controller = controller_data[controller_idx];
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const auto is_connected = controller.device->IsConnected();
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const auto npad_type = controller.device->GetNpadType();
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const auto npad_type = controller.device->GetNpadStyleIndex();
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switch (type) {
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case Core::HID::ControllerTriggerType::Connected:
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case Core::HID::ControllerTriggerType::Disconnected:
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@ -161,9 +161,9 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
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void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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auto& controller = controller_data[controller_idx];
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const auto controller_type = controller.device->GetNpadType();
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const auto controller_type = controller.device->GetNpadStyleIndex();
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auto& shared_memory = controller.shared_memory_entry;
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if (controller_type == Core::HID::NpadType::None) {
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if (controller_type == Core::HID::NpadStyleIndex::None) {
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controller.styleset_changed_event->GetWritableEvent().Signal();
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return;
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}
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@ -171,10 +171,10 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.device_type.raw = 0;
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shared_memory.system_properties.raw = 0;
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switch (controller_type) {
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case Core::HID::NpadType::None:
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case Core::HID::NpadStyleIndex::None:
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UNREACHABLE();
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break;
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case Core::HID::NpadType::ProController:
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case Core::HID::NpadStyleIndex::ProController:
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shared_memory.style_set.fullkey.Assign(1);
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shared_memory.device_type.fullkey.Assign(1);
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shared_memory.system_properties.is_vertical.Assign(1);
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@ -183,7 +183,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
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break;
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case Core::HID::NpadType::Handheld:
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case Core::HID::NpadStyleIndex::Handheld:
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shared_memory.style_set.handheld.Assign(1);
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shared_memory.device_type.handheld_left.Assign(1);
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shared_memory.device_type.handheld_right.Assign(1);
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@ -193,7 +193,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory.applet_footer.type = AppletFooterUiType::HandheldJoyConLeftJoyConRight;
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break;
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case Core::HID::NpadType::JoyconDual:
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case Core::HID::NpadStyleIndex::JoyconDual:
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shared_memory.style_set.joycon_dual.Assign(1);
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shared_memory.device_type.joycon_left.Assign(1);
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shared_memory.device_type.joycon_right.Assign(1);
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@ -203,7 +203,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
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break;
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case Core::HID::NpadType::JoyconLeft:
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case Core::HID::NpadStyleIndex::JoyconLeft:
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shared_memory.style_set.joycon_left.Assign(1);
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shared_memory.device_type.joycon_left.Assign(1);
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shared_memory.system_properties.is_horizontal.Assign(1);
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@ -211,7 +211,7 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
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break;
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case Core::HID::NpadType::JoyconRight:
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case Core::HID::NpadStyleIndex::JoyconRight:
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shared_memory.style_set.joycon_right.Assign(1);
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shared_memory.device_type.joycon_right.Assign(1);
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shared_memory.system_properties.is_horizontal.Assign(1);
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@ -219,14 +219,14 @@ void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) {
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
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break;
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case Core::HID::NpadType::GameCube:
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case Core::HID::NpadStyleIndex::GameCube:
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shared_memory.style_set.gamecube.Assign(1);
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// The GC Controller behaves like a wired Pro Controller
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shared_memory.device_type.fullkey.Assign(1);
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shared_memory.system_properties.is_vertical.Assign(1);
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shared_memory.system_properties.use_plus.Assign(1);
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break;
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case Core::HID::NpadType::Pokeball:
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case Core::HID::NpadStyleIndex::Pokeball:
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shared_memory.style_set.palma.Assign(1);
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shared_memory.device_type.palma.Assign(1);
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shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
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@ -307,7 +307,7 @@ void Controller_NPad::OnInit() {
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const auto& device = controller.device;
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if (device->IsConnected()) {
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const std::size_t index = Core::HID::NpadIdTypeToIndex(device->GetNpadIdType());
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AddNewControllerAt(device->GetNpadType(), index);
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AddNewControllerAt(device->GetNpadStyleIndex(), index);
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}
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}
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}
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@ -347,7 +347,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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std::lock_guard lock{mutex};
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const auto controller_idx = NPadIdToIndex(npad_id);
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auto& controller = controller_data[controller_idx];
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const auto controller_type = controller.device->GetNpadType();
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const auto controller_type = controller.device->GetNpadStyleIndex();
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if (!controller.device->IsConnected()) {
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return;
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}
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@ -359,7 +359,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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using btn = Core::HID::NpadButton;
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pad_entry.npad_buttons.raw = btn::None;
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if (controller_type != Core::HID::NpadType::JoyconLeft) {
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if (controller_type != Core::HID::NpadStyleIndex::JoyconLeft) {
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constexpr btn right_button_mask = btn::A | btn::B | btn::X | btn::Y | btn::StickR | btn::R |
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btn::ZR | btn::Plus | btn::StickRLeft | btn::StickRUp |
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btn::StickRRight | btn::StickRDown;
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@ -367,7 +367,7 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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pad_entry.r_stick = stick_state.right;
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}
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if (controller_type != Core::HID::NpadType::JoyconRight) {
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if (controller_type != Core::HID::NpadStyleIndex::JoyconRight) {
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constexpr btn left_button_mask =
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btn::Left | btn::Up | btn::Right | btn::Down | btn::StickL | btn::L | btn::ZL |
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btn::Minus | btn::StickLLeft | btn::StickLUp | btn::StickLRight | btn::StickLDown;
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@ -375,17 +375,17 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
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pad_entry.l_stick = stick_state.left;
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}
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if (controller_type == Core::HID::NpadType::JoyconLeft) {
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if (controller_type == Core::HID::NpadStyleIndex::JoyconLeft) {
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pad_entry.npad_buttons.left_sl.Assign(button_state.left_sl);
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pad_entry.npad_buttons.left_sr.Assign(button_state.left_sr);
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}
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if (controller_type == Core::HID::NpadType::JoyconRight) {
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if (controller_type == Core::HID::NpadStyleIndex::JoyconRight) {
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pad_entry.npad_buttons.right_sl.Assign(button_state.right_sl);
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pad_entry.npad_buttons.right_sr.Assign(button_state.right_sr);
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}
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if (controller_type == Core::HID::NpadType::GameCube) {
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if (controller_type == Core::HID::NpadStyleIndex::GameCube) {
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const auto& trigger_state = controller.device->GetTriggers();
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trigger_entry.l_analog = trigger_state.left;
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trigger_entry.r_analog = trigger_state.right;
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@ -406,9 +406,10 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
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auto& controller = controller_data[i];
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auto& npad = controller.shared_memory_entry;
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const auto& controller_type = controller.device->GetNpadType();
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const auto& controller_type = controller.device->GetNpadStyleIndex();
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if (controller_type == Core::HID::NpadType::None || !controller.device->IsConnected()) {
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if (controller_type == Core::HID::NpadStyleIndex::None ||
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!controller.device->IsConnected()) {
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// Refresh shared memory
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std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
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&controller.shared_memory_entry, sizeof(NpadInternalState));
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|
@ -426,10 +427,10 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
libnx_state.connection_status.raw = 0;
|
||||
libnx_state.connection_status.is_connected.Assign(1);
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadType::None:
|
||||
case Core::HID::NpadStyleIndex::None:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
case Core::HID::NpadType::ProController:
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_wired.Assign(1);
|
||||
|
@ -439,7 +440,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.fullkey_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.fullkey_lifo.WriteNextEntry(pad_state);
|
||||
break;
|
||||
case Core::HID::NpadType::Handheld:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_wired.Assign(1);
|
||||
|
@ -457,7 +458,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.handheld_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.handheld_lifo.WriteNextEntry(pad_state);
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_left_connected.Assign(1);
|
||||
|
@ -469,7 +470,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.joy_dual_lifo.WriteNextEntry(pad_state);
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_left_connected.Assign(1);
|
||||
|
@ -479,7 +480,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.joy_left_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.joy_left_lifo.WriteNextEntry(pad_state);
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconRight:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_right_connected.Assign(1);
|
||||
|
@ -489,7 +490,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.joy_right_lifo.ReadCurrentEntry().state.sampling_number + 1;
|
||||
npad.joy_right_lifo.WriteNextEntry(pad_state);
|
||||
break;
|
||||
case Core::HID::NpadType::GameCube:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.connection_status.is_wired.Assign(1);
|
||||
|
@ -502,7 +503,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||
npad.fullkey_lifo.WriteNextEntry(pad_state);
|
||||
npad.gc_trigger_lifo.WriteNextEntry(trigger_state);
|
||||
break;
|
||||
case Core::HID::NpadType::Pokeball:
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
pad_state.connection_status.raw = 0;
|
||||
pad_state.connection_status.is_connected.Assign(1);
|
||||
pad_state.sampling_number =
|
||||
|
@ -534,9 +535,10 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
for (std::size_t i = 0; i < controller_data.size(); ++i) {
|
||||
auto& controller = controller_data[i];
|
||||
|
||||
const auto& controller_type = controller.device->GetNpadType();
|
||||
const auto& controller_type = controller.device->GetNpadStyleIndex();
|
||||
|
||||
if (controller_type == Core::HID::NpadType::None || !controller.device->IsConnected()) {
|
||||
if (controller_type == Core::HID::NpadStyleIndex::None ||
|
||||
!controller.device->IsConnected()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -557,10 +559,10 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
}
|
||||
|
||||
switch (controller_type) {
|
||||
case Core::HID::NpadType::None:
|
||||
case Core::HID::NpadStyleIndex::None:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
case Core::HID::NpadType::ProController:
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
sixaxis_fullkey_state.attribute.raw = 0;
|
||||
if (sixaxis_sensors_enabled) {
|
||||
sixaxis_fullkey_state.attribute.is_connected.Assign(1);
|
||||
|
@ -570,7 +572,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
sixaxis_fullkey_state.orientation = motion_state[0].orientation;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadType::Handheld:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
sixaxis_handheld_state.attribute.raw = 0;
|
||||
if (sixaxis_sensors_enabled) {
|
||||
sixaxis_handheld_state.attribute.is_connected.Assign(1);
|
||||
|
@ -580,7 +582,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
sixaxis_handheld_state.orientation = motion_state[0].orientation;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
sixaxis_dual_left_state.attribute.raw = 0;
|
||||
sixaxis_dual_right_state.attribute.raw = 0;
|
||||
if (sixaxis_sensors_enabled) {
|
||||
|
@ -600,7 +602,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
sixaxis_dual_right_state.orientation = motion_state[1].orientation;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
sixaxis_left_lifo_state.attribute.raw = 0;
|
||||
if (sixaxis_sensors_enabled) {
|
||||
sixaxis_left_lifo_state.attribute.is_connected.Assign(1);
|
||||
|
@ -610,7 +612,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||
sixaxis_left_lifo_state.orientation = motion_state[0].orientation;
|
||||
}
|
||||
break;
|
||||
case Core::HID::NpadType::JoyconRight:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
sixaxis_right_lifo_state.attribute.raw = 0;
|
||||
if (sixaxis_sensors_enabled) {
|
||||
sixaxis_right_lifo_state.attribute.is_connected.Assign(1);
|
||||
|
@ -779,11 +781,11 @@ void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_han
|
|||
}
|
||||
|
||||
// Some games try to send mismatched parameters in the device handle, block these.
|
||||
if ((controller.device->GetNpadType() == Core::HID::NpadType::JoyconLeft &&
|
||||
(vibration_device_handle.npad_type == Core::HID::NpadType::JoyconRight ||
|
||||
if ((controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
(vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconRight ||
|
||||
vibration_device_handle.device_index == DeviceIndex::Right)) ||
|
||||
(controller.device->GetNpadType() == Core::HID::NpadType::JoyconRight &&
|
||||
(vibration_device_handle.npad_type == Core::HID::NpadType::JoyconLeft ||
|
||||
(controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight &&
|
||||
(vibration_device_handle.npad_type == Core::HID::NpadStyleIndex::JoyconLeft ||
|
||||
vibration_device_handle.device_index == DeviceIndex::Left))) {
|
||||
return;
|
||||
}
|
||||
|
@ -876,11 +878,12 @@ void Controller_NPad::SignalStyleSetChangedEvent(u32 npad_id) const {
|
|||
controller.styleset_changed_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
void Controller_NPad::AddNewControllerAt(Core::HID::NpadType controller, std::size_t npad_index) {
|
||||
void Controller_NPad::AddNewControllerAt(Core::HID::NpadStyleIndex controller,
|
||||
std::size_t npad_index) {
|
||||
UpdateControllerAt(controller, npad_index, true);
|
||||
}
|
||||
|
||||
void Controller_NPad::UpdateControllerAt(Core::HID::NpadType type, std::size_t npad_index,
|
||||
void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type, std::size_t npad_index,
|
||||
bool connected) {
|
||||
auto& controller = controller_data[npad_index];
|
||||
if (!connected) {
|
||||
|
@ -888,7 +891,7 @@ void Controller_NPad::UpdateControllerAt(Core::HID::NpadType type, std::size_t n
|
|||
return;
|
||||
}
|
||||
|
||||
controller.device->SetNpadType(type);
|
||||
controller.device->SetNpadStyleIndex(type);
|
||||
InitNewlyAddedController(npad_index);
|
||||
}
|
||||
|
||||
|
@ -971,13 +974,13 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2) {
|
|||
|
||||
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
|
||||
// Otherwise, do nothing.
|
||||
if ((controller_1->GetNpadType() == Core::HID::NpadType::JoyconLeft &&
|
||||
controller_2->GetNpadType() == Core::HID::NpadType::JoyconRight) ||
|
||||
(controller_2->GetNpadType() == Core::HID::NpadType::JoyconLeft &&
|
||||
controller_1->GetNpadType() == Core::HID::NpadType::JoyconRight)) {
|
||||
if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
|
||||
(controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
|
||||
controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
|
||||
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
|
||||
DisconnectNpad(npad_id_2);
|
||||
AddNewControllerAt(Core::HID::NpadType::JoyconDual, npad_index_1);
|
||||
AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_index_1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1000,8 +1003,8 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
|
|||
const auto npad_index_2 = NPadIdToIndex(npad_id_2);
|
||||
const auto& controller_1 = controller_data[npad_index_1].device;
|
||||
const auto& controller_2 = controller_data[npad_index_2].device;
|
||||
const auto type_index_1 = controller_1->GetNpadType();
|
||||
const auto type_index_2 = controller_2->GetNpadType();
|
||||
const auto type_index_1 = controller_1->GetNpadStyleIndex();
|
||||
const auto type_index_2 = controller_2->GetNpadStyleIndex();
|
||||
|
||||
if (!IsControllerSupported(type_index_1) || !IsControllerSupported(type_index_2)) {
|
||||
return false;
|
||||
|
@ -1039,9 +1042,9 @@ void Controller_NPad::SetAnalogStickUseCenterClamp(bool use_center_clamp) {
|
|||
void Controller_NPad::ClearAllConnectedControllers() {
|
||||
for (auto& controller : controller_data) {
|
||||
if (controller.device->IsConnected() &&
|
||||
controller.device->GetNpadType() != Core::HID::NpadType::None) {
|
||||
controller.device->SetNpadType(Core::HID::NpadType::None);
|
||||
controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None) {
|
||||
controller.device->Disconnect();
|
||||
controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1054,7 +1057,7 @@ void Controller_NPad::DisconnectAllConnectedControllers() {
|
|||
|
||||
void Controller_NPad::ConnectAllDisconnectedControllers() {
|
||||
for (auto& controller : controller_data) {
|
||||
if (controller.device->GetNpadType() != Core::HID::NpadType::None &&
|
||||
if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::None &&
|
||||
!controller.device->IsConnected()) {
|
||||
controller.device->Connect();
|
||||
}
|
||||
|
@ -1063,8 +1066,8 @@ void Controller_NPad::ConnectAllDisconnectedControllers() {
|
|||
|
||||
void Controller_NPad::ClearAllControllers() {
|
||||
for (auto& controller : controller_data) {
|
||||
controller.device->SetNpadType(Core::HID::NpadType::None);
|
||||
controller.device->Disconnect();
|
||||
controller.device->SetNpadStyleIndex(Core::HID::NpadStyleIndex::None);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1072,8 +1075,8 @@ u32 Controller_NPad::GetAndResetPressState() {
|
|||
return press_state.exchange(0);
|
||||
}
|
||||
|
||||
bool Controller_NPad::IsControllerSupported(Core::HID::NpadType controller) const {
|
||||
if (controller == Core::HID::NpadType::Handheld) {
|
||||
bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
|
||||
if (controller == Core::HID::NpadStyleIndex::Handheld) {
|
||||
const bool support_handheld =
|
||||
std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(),
|
||||
NPAD_HANDHELD) != supported_npad_id_types.end();
|
||||
|
@ -1093,17 +1096,17 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadType controller) cons
|
|||
[](u32 npad_id) { return npad_id <= MAX_NPAD_ID; })) {
|
||||
Core::HID::NpadStyleTag style = GetSupportedStyleSet();
|
||||
switch (controller) {
|
||||
case Core::HID::NpadType::ProController:
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
return style.fullkey;
|
||||
case Core::HID::NpadType::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
return style.joycon_dual;
|
||||
case Core::HID::NpadType::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
return style.joycon_left;
|
||||
case Core::HID::NpadType::JoyconRight:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
return style.joycon_right;
|
||||
case Core::HID::NpadType::GameCube:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
return style.gamecube;
|
||||
case Core::HID::NpadType::Pokeball:
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
return style.palma;
|
||||
default:
|
||||
return false;
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
};
|
||||
|
||||
struct DeviceHandle {
|
||||
Core::HID::NpadType npad_type;
|
||||
Core::HID::NpadStyleIndex npad_type;
|
||||
u8 npad_id;
|
||||
DeviceIndex device_index;
|
||||
INSERT_PADDING_BYTES_NOINIT(1);
|
||||
|
@ -160,9 +160,10 @@ public:
|
|||
void SignalStyleSetChangedEvent(u32 npad_id) const;
|
||||
|
||||
// Adds a new controller at an index.
|
||||
void AddNewControllerAt(Core::HID::NpadType controller, std::size_t npad_index);
|
||||
void AddNewControllerAt(Core::HID::NpadStyleIndex controller, std::size_t npad_index);
|
||||
// Adds a new controller at an index with connection status.
|
||||
void UpdateControllerAt(Core::HID::NpadType controller, std::size_t npad_index, bool connected);
|
||||
void UpdateControllerAt(Core::HID::NpadStyleIndex controller, std::size_t npad_index,
|
||||
bool connected);
|
||||
|
||||
void DisconnectNpad(u32 npad_id);
|
||||
void DisconnectNpadAtIndex(std::size_t index);
|
||||
|
@ -496,7 +497,7 @@ private:
|
|||
std::array<VibrationData, 2> vibration{};
|
||||
bool unintended_home_button_input_protection{};
|
||||
bool is_connected{};
|
||||
Core::HID::NpadType npad_type{Core::HID::NpadType::None};
|
||||
Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
|
||||
|
||||
// Current pad state
|
||||
NPadGenericState npad_pad_state{};
|
||||
|
@ -513,7 +514,7 @@ private:
|
|||
|
||||
void ControllerUpdate(Core::HID::ControllerTriggerType type, std::size_t controller_idx);
|
||||
void InitNewlyAddedController(std::size_t controller_idx);
|
||||
bool IsControllerSupported(Core::HID::NpadType controller) const;
|
||||
bool IsControllerSupported(Core::HID::NpadStyleIndex controller) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
void WriteEmptyEntry(NpadInternalState& npad);
|
||||
|
||||
|
|
|
@ -1131,18 +1131,18 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
|||
Core::HID::VibrationDeviceInfo vibration_device_info;
|
||||
|
||||
switch (vibration_device_handle.npad_type) {
|
||||
case Core::HID::NpadType::ProController:
|
||||
case Core::HID::NpadType::Handheld:
|
||||
case Core::HID::NpadType::JoyconDual:
|
||||
case Core::HID::NpadType::JoyconLeft:
|
||||
case Core::HID::NpadType::JoyconRight:
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
default:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
|
||||
break;
|
||||
case Core::HID::NpadType::GameCube:
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
|
||||
break;
|
||||
case Core::HID::NpadType::Pokeball:
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue