- removed deprecated version.h

- cleaned up window title
- cleaned up emu_window_glfw/emu_window
This commit is contained in:
bunnei 2014-04-08 23:18:23 -04:00
parent d0674cc98b
commit 5da03e821e
10 changed files with 72 additions and 100 deletions

View file

@ -3,7 +3,10 @@
// Refer to the license.txt file included.
#include "common/common.h"
#include "video_core/video_core.h"
#include "citra/citra.h"
#include "citra/emu_window/emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
@ -11,9 +14,9 @@ static void OnKeyEvent(GLFWwindow* win, int key, int action) {
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
EmuWindow_GLFW* emuwin = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
emuwin->set_client_area_width(width);
emuwin->set_client_area_height(height);
EmuWindow_GLFW* emu_window = (EmuWindow_GLFW*)glfwGetWindowUserPointer(win);
emu_window->SetClientAreaWidth(width);
emu_window->SetClientAreaHeight(height);
}
/// EmuWindow_GLFW constructor
@ -25,13 +28,14 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
render_window_ = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight), "citra", NULL, NULL);
m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
m_window_title.c_str(), NULL, NULL);
// Setup callbacks
glfwSetWindowUserPointer(render_window_, this);
//glfwSetKeyCallback(render_window_, OnKeyEvent);
//glfwSetWindowSizeCallback(render_window_, OnWindowSizeEvent);
glfwSetWindowUserPointer(m_render_window, this);
//glfwSetKeyCallback(m_render_window, OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
DoneCurrent();
}
@ -43,23 +47,17 @@ EmuWindow_GLFW::~EmuWindow_GLFW() {
/// Swap buffers to display the next frame
void EmuWindow_GLFW::SwapBuffers() {
glfwSwapBuffers(render_window_);
glfwSwapBuffers(m_render_window);
}
/// Polls window events
void EmuWindow_GLFW::PollEvents() {
// TODO(ShizZy): Does this belong here? This is a reasonable place to update the window title
// from the main thread, but this should probably be in an event handler...
static char title[128];
sprintf(title, "%s (FPS: %02.02f)", window_title_.c_str(), 0.0f);
glfwSetWindowTitle(render_window_, title);
glfwPollEvents();
}
/// Makes the GLFW OpenGL context current for the caller thread
void EmuWindow_GLFW::MakeCurrent() {
glfwMakeContextCurrent(render_window_);
glfwMakeContextCurrent(m_render_window);
}
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread