Merge pull request #7581 from lioncash/input-iface

common/input: Avoid numerous large copies of CallbackStatus
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Narr the Reg 2021-12-14 19:10:39 -06:00 committed by GitHub
commit 5e732e7aec
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 192 additions and 155 deletions

View file

@ -19,23 +19,36 @@ public:
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
modifier_angle(modifier_angle_) {
Common::Input::InputCallback button_up_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
Common::Input::InputCallback button_down_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
Common::Input::InputCallback button_left_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
Common::Input::InputCallback button_right_callback{
[this](Common::Input::CallbackStatus callback_) {
UpdateRightButtonStatus(callback_);
}};
Common::Input::InputCallback button_modifier_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
up->SetCallback(button_up_callback);
down->SetCallback(button_down_callback);
left->SetCallback(button_left_callback);
right->SetCallback(button_right_callback);
modifier->SetCallback(button_modifier_callback);
up->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateUpButtonStatus(callback_);
},
});
down->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateDownButtonStatus(callback_);
},
});
left->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateLeftButtonStatus(callback_);
},
});
right->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateRightButtonStatus(callback_);
},
});
modifier->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateModButtonStatus(callback_);
},
});
last_x_axis_value = 0.0f;
last_y_axis_value = 0.0f;
}
@ -133,27 +146,27 @@ public:
}
}
void UpdateUpButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateUpButtonStatus(const Common::Input::CallbackStatus& button_callback) {
up_status = button_callback.button_status.value;
UpdateStatus();
}
void UpdateDownButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateDownButtonStatus(const Common::Input::CallbackStatus& button_callback) {
down_status = button_callback.button_status.value;
UpdateStatus();
}
void UpdateLeftButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateLeftButtonStatus(const Common::Input::CallbackStatus& button_callback) {
left_status = button_callback.button_status.value;
UpdateStatus();
}
void UpdateRightButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateRightButtonStatus(const Common::Input::CallbackStatus& button_callback) {
right_status = button_callback.button_status.value;
UpdateStatus();
}
void UpdateModButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateModButtonStatus(const Common::Input::CallbackStatus& button_callback) {
modifier_status = button_callback.button_status.value;
UpdateStatus();
}
@ -265,18 +278,18 @@ private:
Button left;
Button right;
Button modifier;
float modifier_scale;
float modifier_angle;
float modifier_scale{};
float modifier_angle{};
float angle{};
float goal_angle{};
float amplitude{};
bool up_status;
bool down_status;
bool left_status;
bool right_status;
bool modifier_status;
float last_x_axis_value;
float last_y_axis_value;
bool up_status{};
bool down_status{};
bool left_status{};
bool right_status{};
bool modifier_status{};
float last_x_axis_value{};
float last_y_axis_value{};
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
std::chrono::time_point<std::chrono::steady_clock> last_update;
};

View file

@ -14,10 +14,13 @@ public:
using Button = std::unique_ptr<Common::Input::InputDevice>;
TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
Common::Input::InputCallback button_up_callback{
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
last_button_value = false;
button->SetCallback(button_up_callback);
button->SetCallback({
.on_change =
[this](const Common::Input::CallbackStatus& callback_) {
UpdateButtonStatus(callback_);
},
});
button->ForceUpdate();
}
@ -47,7 +50,7 @@ public:
return status;
}
void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
void UpdateButtonStatus(const Common::Input::CallbackStatus& button_callback) {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Touch,
.touch_status = GetStatus(button_callback.button_status.value),

View file

@ -12,8 +12,7 @@ namespace InputCommon {
class DummyInput final : public Common::Input::InputDevice {
public:
explicit DummyInput() {}
~DummyInput() {}
explicit DummyInput() = default;
};
class InputFromButton final : public Common::Input::InputDevice {
@ -33,7 +32,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromButton() {
~InputFromButton() override {
input_engine->DeleteCallback(callback_key);
}
@ -45,7 +44,7 @@ public:
};
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
@ -94,7 +93,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromHatButton() {
~InputFromHatButton() override {
input_engine->DeleteCallback(callback_key);
}
@ -106,7 +105,7 @@ public:
};
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Button,
.button_status = GetStatus(),
@ -167,7 +166,7 @@ public:
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromStick() {
~InputFromStick() override {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
}
@ -190,7 +189,7 @@ public:
return status;
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Stick,
.stick_status = GetStatus(),
@ -266,7 +265,7 @@ public:
callback_key_y = input_engine->SetCallback(y_input_identifier);
}
~InputFromTouch() {
~InputFromTouch() override {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
@ -352,7 +351,7 @@ public:
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
}
~InputFromTrigger() {
~InputFromTrigger() override {
input_engine->DeleteCallback(callback_key_button);
input_engine->DeleteCallback(axis_callback_key);
}
@ -419,7 +418,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromAnalog() {
~InputFromAnalog() override {
input_engine->DeleteCallback(callback_key);
}
@ -466,7 +465,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromBattery() {
~InputFromBattery() override {
input_engine->DeleteCallback(callback_key);
}
@ -474,7 +473,7 @@ public:
return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Battery,
.battery_status = GetStatus(),
@ -518,7 +517,7 @@ public:
callback_key = input_engine->SetCallback(input_identifier);
}
~InputFromMotion() {
~InputFromMotion() override {
input_engine->DeleteCallback(callback_key);
}
@ -593,7 +592,7 @@ public:
callback_key_z = input_engine->SetCallback(z_input_identifier);
}
~InputFromAxisMotion() {
~InputFromAxisMotion() override {
input_engine->DeleteCallback(callback_key_x);
input_engine->DeleteCallback(callback_key_y);
input_engine->DeleteCallback(callback_key_z);
@ -618,7 +617,7 @@ public:
return status;
}
void ForceUpdate() {
void ForceUpdate() override {
const Common::Input::CallbackStatus status{
.type = Common::Input::InputType::Motion,
.motion_status = GetStatus(),
@ -668,16 +667,16 @@ public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
: identifier(identifier_), input_engine(input_engine_) {}
virtual void SetLED(const Common::Input::LedStatus& led_status) {
void SetLED(const Common::Input::LedStatus& led_status) override {
input_engine->SetLeds(identifier, led_status);
}
virtual Common::Input::VibrationError SetVibration(
const Common::Input::VibrationStatus& vibration_status) {
Common::Input::VibrationError SetVibration(
const Common::Input::VibrationStatus& vibration_status) override {
return input_engine->SetRumble(identifier, vibration_status);
}
virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) override {
return input_engine->SetPollingMode(identifier, polling_mode);
}