glsl: Add many FP32/64 instructions
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53667ddd4e
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12 changed files with 1011 additions and 765 deletions
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#include "shader_recompiler/profile.h"
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namespace Shader::Backend::GLSL {
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void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertS32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS32("{}=int({});", inst, value);
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}
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void EmitConvertS32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS32("{}=int({});", inst, value);
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}
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void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertS64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS64("{}=int64_t({});", inst, value);
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}
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void EmitConvertS64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddS64("{}=int64_t({});", inst, value);
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}
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void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertU32F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
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void EmitConvertU32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
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void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertU64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
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void EmitConvertU64F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
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void EmitConvertU64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU64("{}=uint64_t({});", inst, value);
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}
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void EmitConvertU32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddU32("{}=uint({});", inst, value);
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}
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void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF64F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
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void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF32S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF32U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF32U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF32("{}=float({});", inst, value);
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}
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void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF64S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
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void EmitConvertF64S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
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void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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}
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void EmitConvertF64U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
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void EmitConvertF64U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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ctx.AddF64("{}=double({});", inst, value);
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}
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} // namespace Shader::Backend::GLSL
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