core: hid: Use gyro thresholds modes set by the game

This commit is contained in:
Narr the Reg 2023-02-09 19:05:20 -06:00
parent c27006e99d
commit 5e9fa5def5
8 changed files with 67 additions and 21 deletions

View file

@ -11,6 +11,15 @@ namespace Core::HID {
class MotionInput {
public:
static constexpr float ThresholdLoose = 0.01f;
static constexpr float ThresholdStandard = 0.007f;
static constexpr float ThresholdThight = 0.002f;
static constexpr float IsAtRestRelaxed = 0.05f;
static constexpr float IsAtRestLoose = 0.02f;
static constexpr float IsAtRestStandard = 0.01f;
static constexpr float IsAtRestThight = 0.005f;
explicit MotionInput();
MotionInput(const MotionInput&) = default;
@ -26,6 +35,9 @@ public:
void SetGyroBias(const Common::Vec3f& bias);
void SetGyroThreshold(f32 threshold);
/// Applies a modifier on top of the normal gyro threshold
void SetUserGyroThreshold(f32 threshold);
void EnableReset(bool reset);
void ResetRotations();
@ -74,6 +86,9 @@ private:
// Minimum gyro amplitude to detect if the device is moving
f32 gyro_threshold = 0.0f;
// Multiplies gyro_threshold by this value
f32 user_gyro_threshold = 0.0f;
// Number of invalid sequential data
u32 reset_counter = 0;