core: hid: Use gyro thresholds modes set by the game
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c27006e99d
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8 changed files with 67 additions and 21 deletions
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@ -11,6 +11,15 @@ namespace Core::HID {
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class MotionInput {
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public:
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static constexpr float ThresholdLoose = 0.01f;
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static constexpr float ThresholdStandard = 0.007f;
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static constexpr float ThresholdThight = 0.002f;
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static constexpr float IsAtRestRelaxed = 0.05f;
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static constexpr float IsAtRestLoose = 0.02f;
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static constexpr float IsAtRestStandard = 0.01f;
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static constexpr float IsAtRestThight = 0.005f;
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explicit MotionInput();
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MotionInput(const MotionInput&) = default;
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@ -26,6 +35,9 @@ public:
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void SetGyroBias(const Common::Vec3f& bias);
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void SetGyroThreshold(f32 threshold);
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/// Applies a modifier on top of the normal gyro threshold
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void SetUserGyroThreshold(f32 threshold);
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void EnableReset(bool reset);
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void ResetRotations();
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@ -74,6 +86,9 @@ private:
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// Minimum gyro amplitude to detect if the device is moving
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f32 gyro_threshold = 0.0f;
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// Multiplies gyro_threshold by this value
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f32 user_gyro_threshold = 0.0f;
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// Number of invalid sequential data
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u32 reset_counter = 0;
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