Merge pull request #5927 from ameerj/astc-compute

video_core: Accelerate ASTC texture decoding using compute shaders
This commit is contained in:
Rodrigo Locatti 2021-03-30 19:31:52 -03:00 committed by GitHub
commit 5ee669466f
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 2027 additions and 1770 deletions

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@ -307,7 +307,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
const VideoCommon::ImageInfo& info) {
// Disable accelerated uploads for now as they don't implement swizzled uploads
return !runtime.HasNativeASTC() && IsPixelFormatASTC(info.format);
// Disable other accelerated uploads for now as they don't implement swizzled uploads
return false;
switch (info.type) {
case ImageType::e2D:
@ -569,7 +570,11 @@ void TextureCacheRuntime::AccelerateImageUpload(Image& image, const ImageBufferM
std::span<const SwizzleParameters> swizzles) {
switch (image.info.type) {
case ImageType::e2D:
return util_shaders.BlockLinearUpload2D(image, map, swizzles);
if (IsPixelFormatASTC(image.info.format)) {
return util_shaders.ASTCDecode(image, map, swizzles);
} else {
return util_shaders.BlockLinearUpload2D(image, map, swizzles);
}
case ImageType::e3D:
return util_shaders.BlockLinearUpload3D(image, map, swizzles);
case ImageType::Linear:
@ -599,6 +604,10 @@ FormatProperties TextureCacheRuntime::FormatInfo(ImageType type, GLenum internal
}
}
bool TextureCacheRuntime::HasNativeASTC() const noexcept {
return device.HasASTC();
}
TextureCacheRuntime::StagingBuffers::StagingBuffers(GLenum storage_flags_, GLenum map_flags_)
: storage_flags{storage_flags_}, map_flags{map_flags_} {}

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@ -95,6 +95,8 @@ public:
return has_broken_texture_view_formats;
}
bool HasNativeASTC() const noexcept;
private:
struct StagingBuffers {
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);

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@ -2,7 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bit>
#include <span>
#include <string_view>
@ -11,6 +10,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/div_ceil.h"
#include "video_core/host_shaders/astc_decoder_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
@ -20,16 +20,18 @@
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
#include "video_core/renderer_opengl/util_shaders.h"
#include "video_core/surface.h"
#include "video_core/texture_cache/accelerated_swizzle.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
using namespace HostShaders;
using namespace Tegra::Texture::ASTC;
using VideoCommon::Extent2D;
using VideoCommon::Extent3D;
using VideoCommon::ImageCopy;
using VideoCommon::ImageType;
@ -57,7 +59,7 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
} // Anonymous namespace
UtilShaders::UtilShaders(ProgramManager& program_manager_)
: program_manager{program_manager_},
: program_manager{program_manager_}, astc_decoder_program(MakeProgram(ASTC_DECODER_COMP)),
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
@ -65,11 +67,79 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
astc_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
glNamedBufferStorage(astc_buffer.handle, sizeof(ASTC_BUFFER_DATA), &ASTC_BUFFER_DATA, 0);
}
UtilShaders::~UtilShaders() = default;
void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles) {
static constexpr GLuint BINDING_SWIZZLE_BUFFER = 0;
static constexpr GLuint BINDING_INPUT_BUFFER = 1;
static constexpr GLuint BINDING_ENC_BUFFER = 2;
static constexpr GLuint BINDING_6_TO_8_BUFFER = 3;
static constexpr GLuint BINDING_7_TO_8_BUFFER = 4;
static constexpr GLuint BINDING_8_TO_8_BUFFER = 5;
static constexpr GLuint BINDING_BYTE_TO_16_BUFFER = 6;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 0;
const Extent2D tile_size{
.width = VideoCore::Surface::DefaultBlockWidth(image.info.format),
.height = VideoCore::Surface::DefaultBlockHeight(image.info.format),
};
program_manager.BindHostCompute(astc_decoder_program.handle);
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle);
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle,
offsetof(AstcBufferData, encoding_values),
sizeof(AstcBufferData::encoding_values));
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_6_TO_8_BUFFER, astc_buffer.handle,
offsetof(AstcBufferData, replicate_6_to_8),
sizeof(AstcBufferData::replicate_6_to_8));
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_7_TO_8_BUFFER, astc_buffer.handle,
offsetof(AstcBufferData, replicate_7_to_8),
sizeof(AstcBufferData::replicate_7_to_8));
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_8_TO_8_BUFFER, astc_buffer.handle,
offsetof(AstcBufferData, replicate_8_to_8),
sizeof(AstcBufferData::replicate_8_to_8));
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_BYTE_TO_16_BUFFER, astc_buffer.handle,
offsetof(AstcBufferData, replicate_byte_to_16),
sizeof(AstcBufferData::replicate_byte_to_16));
glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes);
glUniform2ui(1, tile_size.width, tile_size.height);
// Ensure buffer data is valid before dispatching
glFlush();
for (const SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 32U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 32U);
const auto params = MakeBlockLinearSwizzle2DParams(swizzle, image.info);
ASSERT(params.origin == (std::array<u32, 3>{0, 0, 0}));
ASSERT(params.destination == (std::array<s32, 3>{0, 0, 0}));
glUniform1ui(2, params.bytes_per_block_log2);
glUniform1ui(3, params.layer_stride);
glUniform1ui(4, params.block_size);
glUniform1ui(5, params.x_shift);
glUniform1ui(6, params.block_height);
glUniform1ui(7, params.block_height_mask);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, GL_RGBA8);
// ASTC texture data
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
}
program_manager.RestoreGuestCompute();
}
void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
std::span<const SwizzleParameters> swizzles) {
static constexpr Extent3D WORKGROUP_SIZE{32, 32, 1};

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@ -40,6 +40,9 @@ public:
explicit UtilShaders(ProgramManager& program_manager);
~UtilShaders();
void ASTCDecode(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
void BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
std::span<const VideoCommon::SwizzleParameters> swizzles);
@ -59,7 +62,9 @@ private:
ProgramManager& program_manager;
OGLBuffer swizzle_table_buffer;
OGLBuffer astc_buffer;
OGLProgram astc_decoder_program;
OGLProgram block_linear_unswizzle_2d_program;
OGLProgram block_linear_unswizzle_3d_program;
OGLProgram pitch_unswizzle_program;