Add memory Layout to Render Targets and Depth Buffers
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commit
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3 changed files with 33 additions and 21 deletions
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@ -347,6 +347,16 @@ public:
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DecrWrap = 8,
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};
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enum class MemoryLayout : u32 {
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Linear = 0,
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BlockLinear = 1,
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};
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enum class InvMemoryLayout : u32 {
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BlockLinear = 0,
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Linear = 1,
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};
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struct Cull {
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enum class FrontFace : u32 {
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ClockWise = 0x0900,
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@ -436,7 +446,8 @@ public:
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BitField<0, 3, u32> block_width;
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BitField<4, 3, u32> block_height;
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BitField<8, 3, u32> block_depth;
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} block_dimensions;
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BitField<12, 1, InvMemoryLayout> type;
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} memory_layout;
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u32 array_mode;
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u32 layer_stride;
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u32 base_layer;
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@ -556,7 +567,8 @@ public:
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BitField<0, 4, u32> block_width;
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BitField<4, 4, u32> block_height;
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BitField<8, 4, u32> block_depth;
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} block_dimensions;
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BitField<20, 1, InvMemoryLayout> type;
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} memory_layout;
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u32 layer_stride;
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GPUVAddr Address() const {
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