Shader_IR: Implement initial code for tracking indexed samplers.
This commit is contained in:
parent
64496f2456
commit
603c861532
4 changed files with 139 additions and 0 deletions
|
@ -230,6 +230,12 @@ using Node = std::shared_ptr<NodeData>;
|
|||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
|
||||
class BindlessSamplerNode;
|
||||
class ArraySamplerNode;
|
||||
|
||||
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
|
||||
using TrackSampler = std::shared_ptr<TrackSamplerData>;
|
||||
|
||||
class Sampler {
|
||||
public:
|
||||
/// This constructor is for bound samplers
|
||||
|
@ -288,6 +294,48 @@ private:
|
|||
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
|
||||
};
|
||||
|
||||
/// Represents a tracked bindless sampler into a direct const buffer
|
||||
class ArraySamplerNode final {
|
||||
public:
|
||||
explicit ArraySamplerNode(u32 index, u32 base_offset, u32 bindless_var)
|
||||
: index{index}, base_offset{base_offset}, bindless_var{bindless_var} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 GetBaseOffset() const {
|
||||
return base_offset;
|
||||
}
|
||||
|
||||
u32 GetIndexVar() const {
|
||||
return bindless_var;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index;
|
||||
u32 base_offset;
|
||||
u32 bindless_var;
|
||||
};
|
||||
|
||||
/// Represents a tracked bindless sampler into a direct const buffer
|
||||
class BindlessSamplerNode final {
|
||||
public:
|
||||
explicit BindlessSamplerNode(u32 index, u32 offset) : index{index}, offset{offset} {}
|
||||
|
||||
u32 GetIndex() const {
|
||||
return index;
|
||||
}
|
||||
|
||||
u32 GetOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 index;
|
||||
u32 offset;
|
||||
};
|
||||
|
||||
class Image final {
|
||||
public:
|
||||
/// This constructor is for bound images
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue