video_core: gpu: Implement WaitFence and IncrementSyncPoint.

This commit is contained in:
bunnei 2020-10-26 22:11:41 -07:00
parent 66edfd61c6
commit 6053b95552
3 changed files with 70 additions and 28 deletions

View file

@ -263,6 +263,24 @@ public:
return use_nvdec;
}
enum class FenceOperation : u32 {
Acquire = 0,
Increment = 1,
};
union FenceAction {
u32 raw;
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
static constexpr CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
return {result.raw};
}
};
struct Regs {
static constexpr size_t NUM_REGS = 0x40;
@ -291,10 +309,7 @@ public:
u32 semaphore_acquire;
u32 semaphore_release;
u32 fence_value;
union {
BitField<4, 4, u32> operation;
BitField<8, 8, u32> id;
} fence_action;
FenceAction fence_action;
INSERT_UNION_PADDING_WORDS(0xE2);
// Puller state
@ -342,6 +357,8 @@ protected:
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessFenceActionMethod();
void ProcessWaitForInterruptMethod();
void ProcessSemaphoreTriggerMethod();
void ProcessSemaphoreRelease();
void ProcessSemaphoreAcquire();