settings: Add a registry of settings
LoadString: Sanitize input settings: Handle empty string, remove redundant category settings: Rename Input to Controls, FS to DataStorage settings: Fix Controls groups information settings: Move use_docked_mode to System (again) settings: Document settings: Add type identification function settings: Move registry into values settings: Move global_reset_registry into values settings: Separate AdvGraphics from Renderer settings: More document squash settings: Use linkage object uisettings: Move registry into settings Probably wont build without uisettings: Use settings linkage object config: Load settings with a map Uses the new all_settings vector to load settings. qt-config: Rename settings category qt config: Rename to read category config: Read/write contols category with for_each This is extremely limited due to the complexity of the Controls group, but this handles the the settings that use the interface. qt-config: Use new settings registry qt-config: Read/write advgrphics qt-config: Use settings linkage object yuzu_cmd: Load setting off of vector cmd-config: Finish settings rename config: Read controls settings group with for_each cmd/config: Move registry into values cmd: Read adv graphics cmd-config: Use settings linkage object
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e7543e8b84
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60773194a0
9 changed files with 688 additions and 858 deletions
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@ -98,8 +98,26 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<Type, range
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static_cast<long>(setting.GetDefault())));
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}
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void Config::ReadCategory(Settings::Category category) {
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for (const auto setting : Settings::values.linkage.by_category[category]) {
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const char* category_name = [&]() {
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if (category == Settings::Category::Controls) {
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// For compatibility with older configs
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return "ControlsGeneral";
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} else {
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return Settings::TranslateCategory(category);
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}
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}();
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std::string setting_value =
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sdl2_config->Get(category_name, setting->GetLabel(), setting->DefaultToString());
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setting->LoadString(setting_value);
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}
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}
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void Config::ReadValues() {
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// Controls
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ReadCategory(Settings::Category::Controls);
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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auto& player = Settings::values.players.GetValue()[p];
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@ -139,13 +157,6 @@ void Config::ReadValues() {
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player.connected = sdl2_config->GetBoolean(group, "connected", false);
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}
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ReadSetting("ControlsGeneral", Settings::values.mouse_enabled);
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ReadSetting("ControlsGeneral", Settings::values.touch_device);
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ReadSetting("ControlsGeneral", Settings::values.keyboard_enabled);
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ReadSetting("ControlsGeneral", Settings::values.debug_pad_enabled);
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
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Settings::values.debug_pad_buttons[i] = sdl2_config->Get(
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@ -166,14 +177,6 @@ void Config::ReadValues() {
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Settings::values.debug_pad_analogs[i] = default_param;
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}
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ReadSetting("ControlsGeneral", Settings::values.enable_raw_input);
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ReadSetting("ControlsGeneral", Settings::values.enable_joycon_driver);
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ReadSetting("ControlsGeneral", Settings::values.enable_procon_driver);
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ReadSetting("ControlsGeneral", Settings::values.random_amiibo_id);
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ReadSetting("ControlsGeneral", Settings::values.emulate_analog_keyboard);
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ReadSetting("ControlsGeneral", Settings::values.vibration_enabled);
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ReadSetting("ControlsGeneral", Settings::values.enable_accurate_vibrations);
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ReadSetting("ControlsGeneral", Settings::values.motion_enabled);
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Settings::values.touchscreen.enabled =
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sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
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Settings::values.touchscreen.rotation_angle =
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@ -217,10 +220,19 @@ void Config::ReadValues() {
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Settings::values.touch_from_button_map_index = std::clamp(
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Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
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ReadSetting("ControlsGeneral", Settings::values.udp_input_servers);
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ReadCategory(Settings::Category::Audio);
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ReadCategory(Settings::Category::Core);
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ReadCategory(Settings::Category::Cpu);
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ReadCategory(Settings::Category::Renderer);
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ReadCategory(Settings::Category::AdvancedGraphics);
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ReadCategory(Settings::Category::System);
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ReadCategory(Settings::Category::DataStorage);
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ReadCategory(Settings::Category::Debugging);
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ReadCategory(Settings::Category::Miscellaneous);
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ReadCategory(Settings::Category::Network);
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ReadCategory(Settings::Category::WebService);
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// Data Storage
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ReadSetting("Data Storage", Settings::values.use_virtual_sd);
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FS::SetYuzuPath(FS::YuzuPath::NANDDir,
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sdl2_config->Get("Data Storage", "nand_directory",
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FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
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@ -233,122 +245,10 @@ void Config::ReadValues() {
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FS::SetYuzuPath(FS::YuzuPath::DumpDir,
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sdl2_config->Get("Data Storage", "dump_directory",
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FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
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ReadSetting("Data Storage", Settings::values.gamecard_inserted);
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ReadSetting("Data Storage", Settings::values.gamecard_current_game);
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ReadSetting("Data Storage", Settings::values.gamecard_path);
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// System
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ReadSetting("System", Settings::values.use_docked_mode);
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ReadSetting("System", Settings::values.current_user);
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Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
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Service::Account::MAX_USERS - 1);
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const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
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} else {
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Settings::values.rng_seed.SetValue(std::nullopt);
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}
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const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
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if (custom_rtc_enabled) {
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Settings::values.custom_rtc = sdl2_config->GetInteger("System", "custom_rtc", 0);
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} else {
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Settings::values.custom_rtc = std::nullopt;
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}
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ReadSetting("System", Settings::values.language_index);
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ReadSetting("System", Settings::values.region_index);
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ReadSetting("System", Settings::values.time_zone_index);
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ReadSetting("System", Settings::values.sound_index);
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// Core
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ReadSetting("Core", Settings::values.use_multi_core);
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ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
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// Cpu
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ReadSetting("Cpu", Settings::values.cpu_accuracy);
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ReadSetting("Cpu", Settings::values.cpu_debug_mode);
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ReadSetting("Cpu", Settings::values.cpuopt_page_tables);
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ReadSetting("Cpu", Settings::values.cpuopt_block_linking);
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ReadSetting("Cpu", Settings::values.cpuopt_return_stack_buffer);
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ReadSetting("Cpu", Settings::values.cpuopt_fast_dispatcher);
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ReadSetting("Cpu", Settings::values.cpuopt_context_elimination);
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ReadSetting("Cpu", Settings::values.cpuopt_const_prop);
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ReadSetting("Cpu", Settings::values.cpuopt_misc_ir);
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ReadSetting("Cpu", Settings::values.cpuopt_reduce_misalign_checks);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem);
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ReadSetting("Cpu", Settings::values.cpuopt_fastmem_exclusives);
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ReadSetting("Cpu", Settings::values.cpuopt_recompile_exclusives);
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ReadSetting("Cpu", Settings::values.cpuopt_ignore_memory_aborts);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_unfuse_fma);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_reduce_fp_error);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_standard_fpcr);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_inaccurate_nan);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_fastmem_check);
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ReadSetting("Cpu", Settings::values.cpuopt_unsafe_ignore_global_monitor);
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// Renderer
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ReadSetting("Renderer", Settings::values.renderer_backend);
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ReadSetting("Renderer", Settings::values.async_presentation);
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ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
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ReadSetting("Renderer", Settings::values.renderer_debug);
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ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
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ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);
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ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks);
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ReadSetting("Renderer", Settings::values.vulkan_device);
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
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ReadSetting("Renderer", Settings::values.anti_aliasing);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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ReadSetting("Renderer", Settings::values.max_anisotropy);
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ReadSetting("Renderer", Settings::values.use_speed_limit);
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ReadSetting("Renderer", Settings::values.speed_limit);
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ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
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ReadSetting("Renderer", Settings::values.gpu_accuracy);
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ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
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ReadSetting("Renderer", Settings::values.vsync_mode);
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ReadSetting("Renderer", Settings::values.shader_backend);
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ReadSetting("Renderer", Settings::values.use_reactive_flushing);
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ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
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ReadSetting("Renderer", Settings::values.nvdec_emulation);
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ReadSetting("Renderer", Settings::values.accelerate_astc);
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ReadSetting("Renderer", Settings::values.astc_recompression);
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ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
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ReadSetting("Renderer", Settings::values.bg_red);
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ReadSetting("Renderer", Settings::values.bg_green);
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ReadSetting("Renderer", Settings::values.bg_blue);
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// Audio
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ReadSetting("Audio", Settings::values.sink_id);
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ReadSetting("Audio", Settings::values.audio_output_device_id);
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ReadSetting("Audio", Settings::values.volume);
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// Miscellaneous
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// log_filter has a different default here than from common
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Settings::values.log_filter =
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sdl2_config->Get("Miscellaneous", Settings::values.log_filter.GetLabel(), "*:Trace");
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ReadSetting("Miscellaneous", Settings::values.use_dev_keys);
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// Debugging
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Settings::values.record_frame_times =
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sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
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ReadSetting("Debugging", Settings::values.dump_exefs);
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ReadSetting("Debugging", Settings::values.dump_nso);
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ReadSetting("Debugging", Settings::values.enable_fs_access_log);
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ReadSetting("Debugging", Settings::values.reporting_services);
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ReadSetting("Debugging", Settings::values.quest_flag);
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ReadSetting("Debugging", Settings::values.use_debug_asserts);
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ReadSetting("Debugging", Settings::values.use_auto_stub);
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ReadSetting("Debugging", Settings::values.disable_macro_jit);
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ReadSetting("Debugging", Settings::values.disable_macro_hle);
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ReadSetting("Debugging", Settings::values.use_gdbstub);
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ReadSetting("Debugging", Settings::values.gdbstub_port);
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const auto title_list = sdl2_config->Get("AddOns", "title_ids", "");
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std::stringstream ss(title_list);
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Settings::values.disabled_addons.insert_or_assign(title_id, out);
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}
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// Web Service
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ReadSetting("WebService", Settings::values.enable_telemetry);
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ReadSetting("WebService", Settings::values.web_api_url);
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ReadSetting("WebService", Settings::values.yuzu_username);
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ReadSetting("WebService", Settings::values.yuzu_token);
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// Network
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ReadSetting("Network", Settings::values.network_interface);
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}
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void Config::Reload() {
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