Threads: Use a dummy idle thread when no other are ready.

This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
This commit is contained in:
Subv 2015-01-07 10:10:58 -05:00
parent b659cac2dc
commit 60a373a786
4 changed files with 47 additions and 2 deletions

View file

@ -11,6 +11,7 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@ -34,6 +35,7 @@ public:
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
@ -69,6 +71,9 @@ public:
std::vector<Handle> waiting_threads;
std::string name;
/// Whether this thread is intended to never actually be executed, i.e. always idle
bool idle = false;
};
// Lists all thread ids that aren't deleted/etc.
@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
return RESULT_SUCCESS;
}
/// Sets up the primary application thread
Handle SetupIdleThread() {
Handle handle;
Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
thread->idle = true;
CallThread(thread);
return handle;
}
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@ -497,6 +509,15 @@ void Reschedule() {
ResumeThreadFromWait(prev->GetHandle());
}
bool IsIdleThread(Handle handle) {
Thread* thread = g_handle_table.Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel, "Thread not found %u", handle);
return false;
}
return thread->IsIdle();
}
ResultCode GetThreadId(u32* thread_id, Handle handle) {
Thread* thread = g_handle_table.Get<Thread>(handle);
if (thread == nullptr)