Threads: Use a dummy idle thread when no other are ready.
This thread will not actually execute instructions, it will only advance the timing/events and try to yield immediately to the next ready thread, if there aren't any ready threads then it will be rescheduled and start its job again.
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4 changed files with 47 additions and 2 deletions
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@ -11,6 +11,7 @@
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#include "common/thread_queue_list.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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@ -34,6 +35,7 @@ public:
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inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
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inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
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inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
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inline bool IsIdle() const { return idle; }
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ResultVal<bool> WaitSynchronization() override {
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const bool wait = status != THREADSTATUS_DORMANT;
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@ -69,6 +71,9 @@ public:
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std::vector<Handle> waiting_threads;
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std::string name;
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/// Whether this thread is intended to never actually be executed, i.e. always idle
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bool idle = false;
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};
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// Lists all thread ids that aren't deleted/etc.
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@ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
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return RESULT_SUCCESS;
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}
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/// Sets up the primary application thread
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Handle SetupIdleThread() {
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Handle handle;
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Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
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thread->idle = true;
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CallThread(thread);
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return handle;
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}
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Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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@ -497,6 +509,15 @@ void Reschedule() {
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ResumeThreadFromWait(prev->GetHandle());
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}
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bool IsIdleThread(Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (!thread) {
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LOG_ERROR(Kernel, "Thread not found %u", handle);
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return false;
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}
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return thread->IsIdle();
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}
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ResultCode GetThreadId(u32* thread_id, Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr)
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