Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.

This commit is contained in:
Fernando Sahmkow 2021-09-23 03:14:10 +02:00
parent 7b22d61fb1
commit 60a3980561
6 changed files with 29 additions and 3 deletions

View file

@ -618,6 +618,10 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
is_float16_supported = false;
}
supports_d24_depth =
IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, FormatType::Optimal);
graphics_queue = logical.GetQueue(graphics_family);
present_queue = logical.GetQueue(present_family);
}

View file

@ -327,6 +327,10 @@ public:
return sets_per_pool;
}
bool SupportsD24DepthBuffer() const {
return supports_d24_depth;
}
private:
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
@ -419,6 +423,7 @@ private:
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.