buffer_cache: Fix copy based uniform bindings tracking
This commit is contained in:
parent
15bdd27cac
commit
60a96c49e5
2 changed files with 22 additions and 9 deletions
|
@ -680,6 +680,9 @@ void BufferCache<P>::SetUniformBuffersState(const std::array<u32, NUM_STAGES>& m
|
|||
const UniformBufferSizes* sizes) {
|
||||
if constexpr (HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS) {
|
||||
if (enabled_uniform_buffer_masks != mask) {
|
||||
if constexpr (IS_OPENGL) {
|
||||
fast_bound_uniform_buffers.fill(0);
|
||||
}
|
||||
dirty_uniform_buffers.fill(~u32{0});
|
||||
}
|
||||
}
|
||||
|
@ -1020,6 +1023,7 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
// Fast path for Nvidia
|
||||
if (!HasFastUniformBufferBound(stage, binding_index)) {
|
||||
// We only have to bind when the currently bound buffer is not the fast version
|
||||
fast_bound_uniform_buffers[stage] |= 1U << binding_index;
|
||||
runtime.BindFastUniformBuffer(stage, binding_index, size);
|
||||
}
|
||||
const auto span = ImmediateBufferWithData(cpu_addr, size);
|
||||
|
@ -1027,8 +1031,9 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
return;
|
||||
}
|
||||
}
|
||||
fast_bound_uniform_buffers[stage] |= 1U << binding_index;
|
||||
|
||||
if constexpr (IS_OPENGL) {
|
||||
fast_bound_uniform_buffers[stage] |= 1U << binding_index;
|
||||
}
|
||||
// Stream buffer path to avoid stalling on non-Nvidia drivers or Vulkan
|
||||
const std::span<u8> span = runtime.BindMappedUniformBuffer(stage, binding_index, size);
|
||||
cpu_memory.ReadBlockUnsafe(cpu_addr, span.data(), size);
|
||||
|
@ -1046,9 +1051,15 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
|
|||
// This exists to avoid instances where the fast buffer is bound and a GPU write happens
|
||||
return;
|
||||
}
|
||||
fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
|
||||
|
||||
const u32 offset = buffer.Offset(cpu_addr);
|
||||
if constexpr (IS_OPENGL) {
|
||||
// Fast buffer will be unbound
|
||||
fast_bound_uniform_buffers[stage] &= ~(1U << binding_index);
|
||||
|
||||
// Mark the index as dirty if offset doesn't match
|
||||
const bool is_copy_bind = offset != 0 && !runtime.SupportsNonZeroUniformOffset();
|
||||
dirty_uniform_buffers[stage] |= (is_copy_bind ? 1U : 0U) << index;
|
||||
}
|
||||
if constexpr (NEEDS_BIND_UNIFORM_INDEX) {
|
||||
runtime.BindUniformBuffer(stage, binding_index, buffer, offset, size);
|
||||
} else {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue