shader: Implement miss attribute layer

This commit is contained in:
FengChen 2022-11-11 00:25:03 +08:00
parent ad9e5bc5b7
commit 60e0d4a177
5 changed files with 13 additions and 0 deletions

View file

@ -205,6 +205,9 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
case IR::Attribute::PrimitiveId:
ctx.AddF32("{}=itof(gl_PrimitiveID);", inst);
break;
case IR::Attribute::Layer:
ctx.AddF32("{}=itof(gl_Layer);", inst);
break;
case IR::Attribute::PositionX:
case IR::Attribute::PositionY:
case IR::Attribute::PositionZ: