shader,spirv: Implement ImageQueryLod.

This commit is contained in:
FernandoS27 2021-03-28 19:47:52 +02:00 committed by ameerj
parent 2c276ec6eb
commit 613b48c4a2
9 changed files with 38 additions and 1 deletions

View file

@ -1567,6 +1567,12 @@ Value IREmitter::ImageQueryDimension(const Value& handle, const IR::U32& lod) {
return Inst(op, handle, lod);
}
Value IREmitter::ImageQueryLod(const Value& handle, const Value& coords) {
const Opcode op{handle.IsImmediate() ? Opcode::BoundImageQueryLod
: Opcode::BindlessImageQueryLod};
return Inst(op, handle, coords);
}
U1 IREmitter::VoteAll(const U1& value) {
return Inst<U1>(Opcode::VoteAll, value);
}

View file

@ -255,6 +255,8 @@ public:
TextureInstInfo info);
[[nodiscard]] Value ImageQueryDimension(const Value& handle, const IR::U32& lod);
[[nodiscard]] Value ImageQueryLod(const Value& handle, const Value& coords);
[[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset,
const Value& offset2, TextureInstInfo info);

View file

@ -380,6 +380,7 @@ OPCODE(BindlessImageGather, F32x4, U32,
OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BindlessImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BindlessImageQueryDimensions, U32x4, U32, U32, )
OPCODE(BindlessImageQueryLod, F32x4, U32, Opaque, )
OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@ -389,6 +390,7 @@ OPCODE(BoundImageGather, F32x4, U32,
OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(BoundImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(BoundImageQueryDimensions, U32x4, U32, U32, )
OPCODE(BoundImageQueryLod, F32x4, U32, Opaque, )
OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
@ -398,6 +400,7 @@ OPCODE(ImageGather, F32x4, U32,
OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
OPCODE(ImageQueryLod, F32x4, U32, Opaque, )
// Warp operations
OPCODE(VoteAll, U1, U1, )